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A **projected texture** is a projection of a texture, projecting light onto surfaces and (optionally) casting dynamic shadows. This is what the player's flashlight uses. Mappers can place their own projected textures via the "env_projectedtexture" entity. This entity is already available in most Source games, but only one could be active at the time (including the player's flashlight) and it suffered from several bugs in earlier branches of the engine, including Source 2013.
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A **projected texture** is a projection of a texture, projecting it onto surfaces and (optionally) casting dynamic shadows. It's normally used to cast dynamic light and is also what the player's flashlight uses. Mappers can place their own projected textures via the "env_projectedtexture" entity. This entity is already available in most Source games, but only one could be active at the time (including the player's flashlight) and it suffered from several bugs in earlier branches of the engine, including Source 2013.
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In Mapbase, projected textures have been overhauled to make them more stable, more flexible, and more usable. Most of the bugs they suffered from in Source 2013 have been fixed and up to 5 can be active at a time, including the player's flashlight.
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@ -6,6 +6,15 @@ Most of the work involved is based off of the Alien Swarm SDK, meaning env_proje
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---
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<p align="center">
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<img src="https://i.imgur.com/eI3RZs0.png" width="768"/>
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</p>
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<p align="center">
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<img src="https://i.imgur.com/lR5nK2c.png" width="768"/>
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</p>
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---
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Mapbase's projected textures are a mix of [Insolence's implementation of Alien Swarm projected textures](https://github.com/95Navigator/insolence-2013/commits/master), [City 17: Episode One's projected textures](https://github.com/KyleGospo/City-17-Episode-One-Source), [the VDC fixes](https://developer.valvesoftware.com/wiki/Env_projectedtexture/fixes), and Mapbase's own adjustments.
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(talk about stuff here)
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