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Updated Gameplay Changes (markdown)
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This article is an overview for Mapbase's changes which could modify gameplay and/or how the game behaves. Unlike some of the graphical changes, almost all gameplay changes can be controlled by the level designer and are completely optional.
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This article is an overview for Mapbase's changes which could modify gameplay and/or how the game behaves.
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Most of Mapbase's gameplay changes are specific to Half-Life 2 and would not apply to other game types.
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For the most part, Mapbase is supposed to be "invisible" to players so it could maintain vanilla functionality and serve as a blank slate to work from without having to obligate to new gameplay brought on by "improvements". For Half-Life 2's gameplay, almost all of Mapbase's changes are optional and the ones which aren't are either bug fixes or are for rare scenarios. All of them are intended to serve at least one of these purposes:
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* Fixing issues which prevent certain map designs from working properly.
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* Providing more options for more diverse kinds of scenarios.
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Both of these reasons are vague, but they apply to everything.
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(mention dynamic interactions, metrocop grenades and companion energy balls, etc.)
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