diff --git a/Articles/Base Entity.md b/Articles/Base Entity.md index 459ec3b..f56926e 100644 --- a/Articles/Base Entity.md +++ b/Articles/Base Entity.md @@ -1 +1 @@ -Mapbase makes several changes to the base entity class that every single entity in the Source engine derives from. +Mapbase makes several changes to the base entity class that every single entity in the Source engine derives from. This means every entity in the FGD possesses these changes. diff --git a/Change Lists/Entity List.md b/Change Lists/Entity List.md index aa3bad0..5895362 100644 --- a/Change Lists/Entity List.md +++ b/Change Lists/Entity List.md @@ -32,7 +32,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | ai_goal_follow | :twisted_rightwards_arrows: | Wait points have been improved and unmarked formations have been added to the editor, but follow behavior itself hasn't changed much. | | ai_goal_injured_follow | :record_button: | This derives from ai_goal_follow and receives the same improvements. | | ai_goal_lead | :twisted_rightwards_arrows: | It has angles in Hammer now, but other than that it just has indirect changes from ai_goal_lead_weapon. | -| ai_goal_lead_weapon | :twisted_rightwards_arrows: | Timeout time can be specified, weapon_bugbait no longer hardcoded, etc. | +| ai_goal_lead_weapon | :twisted_rightwards_arrows: | Timeout time can be specified, weapon_bugbait is no longer hardcoded, etc. | | ai_goal_operator | :heavy_minus_sign: | | | ai_goal_police | :record_button: | Some npc_metropolice changes are related to police goals, but nothing has been changed in the behavior itself. | | ai_goal_standoff | :twisted_rightwards_arrows: | Custom standoff parameters are now in the FGD and medium cover hints are now fully implemented as potential cover. |