Updated Frequently Asked Questions (FAQ) (markdown)

Blixibon 2020-09-13 11:11:00 -05:00
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**Q: Is Mapbase slower than regular Source 2013?**
**A:** No specific and thorough comparison of FPS in between Mapbase and vanilla Source 2013 has been given, but Mapbase's changes don't usually precipitate regular performance problems.
**A:** Not really. No specific and thorough comparison of FPS in between Mapbase and vanilla Source 2013 has been given, but Mapbase's changes don't usually precipitate regular performance problems.
If you have major performance problems after merging Mapbase into your mod and/or you have made a specific and thorough comparison of the FPS in between Mapbase and vanilla Source 2013, please contact me immediately.
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**Q: What's the difference between Mapbase and [Source 2013: Community Edition](https://github.com/Nbc66/source-sdk-2013-ce)?**
**A:** *Source 2013: Community Edition* basically aims to be what Valve's repository would be like if Valve continued to accept pull requests. It integrates common fixes from all over the community as a repository made "by the community, for the community" in a clean, lightweight package.
Mapbase has similar goals. It aims to make common fixes from all over the community more accessible to mappers who don't know how to code. Contributions are also encouraged and highly valued. However, these goals are part of a different overall mission: To make it easier and less frustrating to create maps and mods for Source 2013. Mapbase adds new features like additional logic entities, I/O/KV, etc. and is generally more geared for allowing mappers to do things only programmers would normally be able to do. The kinds of things Mapbase adds are out of the scope of Source 2013: Community Edition, which rarely adds new features.
Source 2013: Community Edition was not made out of any hostility towards Mapbase. In fact, Mapbase will most likely be drawing code from its repo in the future.