diff --git a/Entity-List.md b/Entity-List.md index e6e46e2..9a77924 100644 --- a/Entity-List.md +++ b/Entity-List.md @@ -317,6 +317,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | logic_modelinfo | :eight_spoked_asterisk: | Reads certain model-related information, like how many skins a model has or whether a model has a certain sequence/activity. | | logic_multicompare | :twisted_rightwards_arrows: | Added a bunch of new I/O/KV. Changes very similar to logic_compare. | | logic_navigation | :heavy_minus_sign: | | +| logic_playerinfo | :eight_spoked_asterisk: | Allows mappers to get a player's basic info, like their Steam name, or find a player by that info. Utilizes data already used throughout the engine. | | logic_playerproxy | :twisted_rightwards_arrows: | Several new I/O/KV for interacting with the player, including expanded flashlight control, the ability to change the player's armor value, and even some playermodel-related stuff. | | logic_random_outputs | :arrow_backward: | Fires outputs based on specified percentages. Ported directly from Alien Swarm. | | logic_register_activator | :rewind: | Stores the specified entity and allows it to be accessed later. Based on the entity of the same name from Portal 2. | @@ -438,7 +439,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | physics_cannister | :twisted_rightwards_arrows: | Fixed and cleaned up FGD definition. | | player | :twisted_rightwards_arrows: | The player has plenty of new inputs, but most of them could be accessed through logic_playerproxy thanks to a new I/O/KV transferring system. | | player_loadsaved | :heavy_minus_sign: | | -| player_speedmod | :twisted_rightwards_arrows: | Added Enable/Disable for using speedmod's spawnflags without actually modifying the player's speed. Also added a spawnflag that stops it from automatically suppressing the player's flashlight. | +| player_speedmod | :twisted_rightwards_arrows: | Added Enable/Disable for using speedmod's spawnflags without actually modifying the player's speed. Also added "Additional Buttons" keyvalue and a spawnflag that stops this entity from automatically suppressing the player's flashlight. | | player_weaponstrip | :heavy_minus_sign: | | | point_advanced_finder | :eight_spoked_asterisk: | A "finder" entity for finding entities based on specified criteria. This was originally called "logic_entityfinder" and was created for a different mod before I found out about point_entity_finder, an existing entity from Left 4 Dead and newer. | | point_anglesensor | :heavy_minus_sign: | | @@ -507,7 +508,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | script_intro | :twisted_rightwards_arrows: | The infamous script_intro skybox bug can now be fixed via a keyvalue (drawing the skybox in the main view, the camera view, both, or neither) and viewmodels now show up correctly. | | script_tauremoval | :heavy_minus_sign: | | | scripted_sentence | :heavy_minus_sign: | | -| scripted_sequence | :twisted_rightwards_arrows: | Proper !activator support on target NPC and outputs, "No Interruptions" and "Override AI" enabled by default, unmarked spawnflags added | +| scripted_sequence | :twisted_rightwards_arrows: | Proper !activator support on target NPC and outputs, "No Interruptions" and "Override AI" enabled by default, OnPreIdleSequence, unmarked spawnflags added | | scripted_sound | :eight_spoked_asterisk: | Causes a sound to be emitted on an entity directly, allowing it to be interrupted by, say, the entity's death or removal. This is useful for lines spoken by NPCs that can't use logic_choreographed_scene and are too "interactive" for ambient_generic to work well. | | scripted_target | :heavy_minus_sign: | | | shadow_control | :twisted_rightwards_arrows: | Ported Insolence's apparently unique ability to toggle Saul Rennison's dynamic RTT shadow angles. | @@ -541,7 +542,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | trigger_teleport_relative | :arrow_backward: | Teleports entities relative to their current positions. Added a custom FGD class and ported to Source 2013 SP from MP. | | trigger_transition | :heavy_minus_sign: | | | trigger_vphysics_motion | :heavy_minus_sign: | | -| trigger_waterydeath | :heavy_minus_sign: | | +| trigger_waterydeath | :twisted_rightwards_arrows: | Added a bunch of I/O/KV for easier modification and configuration. | | trigger_weapon_dissolve | :heavy_minus_sign: | | | trigger_weapon_strip | :heavy_minus_sign: | | | trigger_weapon_strip | :heavy_minus_sign: | |