From 57418a7d0bdf4b7f5a28aa126bf4226694e2b8fc Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 10 Jul 2019 16:08:09 -0500 Subject: [PATCH] Updated Mapbase Credits (markdown) --- Mapbase-Credits.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/Mapbase-Credits.md b/Mapbase-Credits.md index e566425..32a673f 100644 --- a/Mapbase-Credits.md +++ b/Mapbase-Credits.md @@ -8,10 +8,9 @@ Blixibon is the original creator of this mod. Most of the work and ideas found i Mapbase uses many fix and improvement snippets found on the VDC. ### [Pull requests from Valve's Source SDK 2013 GitHub repo](https://github.com/ValveSoftware/source-sdk-2013/pulls) A few of the pull requests have been incorporated into Mapbase. -### [Insolence](https://github.com/95Navigator/insolence-2013) -Most of the projected texture and shader changes were gleaned from the Insolence repo, although most of the work originally came from City 17: Episode One and G-String, as credited below. -### [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source) -### [G-String](https://github.com/Biohazard90/g-string_2013) +### [Insolence](https://github.com/95Navigator/insolence-2013), [G-String](https://github.com/Biohazard90/g-string_2013), [Source++](https://github.com/Joshua-Ashton/Source-PlusPlus), [City 17: Episode One](https://github.com/KyleGospo/City-17-Episode-One-Source) +Most of the projected texture and shader changes originated from these projects, either directly taken from their own repos or indirectly taken through Insolence's repository. +### [Half-Life 2: Downfall](https://github.com/DownFall-Team/DownFall) ### [MapLabs](https://github.com/Sir-Tokialot/smc-map-lab) ### [Half-Life 2: Community Edition](https://gitlab.com/RaraCerberus/HL2CE)