From 5dfba84289bf62dc778756c96ba1390afc326169 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Fri, 29 May 2020 13:30:31 -0500 Subject: [PATCH] Updated VScript in Mapbase (markdown) --- VScript-in-Mapbase.md | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/VScript-in-Mapbase.md b/VScript-in-Mapbase.md index 1992c94..67deed9 100644 --- a/VScript-in-Mapbase.md +++ b/VScript-in-Mapbase.md @@ -16,7 +16,7 @@ Mapbase's VScript is more limited and primitive compared to the VScript in Valve Mapbase's implementation of VScript does **not** use any leaked code whatsoever. -For more information on VScript itself, [click here](https://developer.valvesoftware.com/wiki/VScript) to see its article on the Valve Developer Community. +For more information on VScript itself, [click here](https://developer.valvesoftware.com/wiki/VScript) to see its article on the Valve Developer Community. See [[Using VScript as a HL2 mapper]] if you're comming to VScript as a HL2/Source 2013 mapper with no prior VScript experience. *** @@ -72,8 +72,9 @@ Some features from Valve's games are not available in Mapbase's implementation o # Tutorials A few tutorials are available for using VScript in Mapbase. - +#### [[Using VScript as a HL2 mapper]] * [Basic I/O Tutorial](https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-:-Basic-I:O-Tutorial) +* [Basic Entity Code Tutorial](https://github.com/mapbase-source/source-sdk-2013/wiki/VScript-:-Basic-Entity-Code-Tutorial) # Documentation