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Updated VScript : Basic I:O Tutorial (markdown)
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@ -94,7 +94,7 @@ If this does not work, check the steps above and make sure you followed them cor
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### 6. Conclusion
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You have now written a basic script file which interacts with the I/O system. This tutorial was meant to give a simple interpretation of what VScript can do. The function we wrote was very simple and not very useful alone, but it's a starting point for more complicated coding.
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You have now written a basic script file which interacts with the I/O system. This tutorial was meant to give a simple interpretation of what VScript can do. The function we wrote was very simple and not very useful alone, but it's a starting point for more complicated logic.
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For example, this is the script we used in the tutorial:
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@ -112,14 +112,12 @@ function SetPlayerHealthToRandom()
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{
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local health = RandomInt( 55, 85 )
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EntFire("!player", "SetHealth", health)
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printl("Set player health to " + health)
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}
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```
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This slightly different function, `SetPlayerHealthToRandom`, sets the player's health to a random number in between `55` and `85`, also printing the result to the console.
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This slightly different function, `SetPlayerHealthToRandom`, sets the player's health to a random number in between `55` and `85`.
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That is a peek at some of the more complicated logic you can use in VScript, where it actually becomes proper programming. There's even a way to set the player's health without using the I/O system at all.
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That is a peek at some of the more complicated logic you can use in VScript, where it actually becomes proper coding. There's even a way to set the player's health without using the I/O system at all.
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---
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