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Filled in some I/O/KV
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Mapbase makes several changes to the base entity class that every single entity in the Source engine derives from. This means every entity in the FGD possesses these changes.
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Base-Entity.md
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Mapbase makes several changes to the base entity class that every single entity in the Source engine derives from. This means every entity in the FGD possesses these changes.
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### Inputs
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---
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New User I/O that could pass parameters:
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* **PassUser1** `<any>` - Fires OutUser1 with the any parameter.
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* **PassUser2** `<any>` - Fires OutUser2 with the any parameter.
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* **PassUser3** `<any>` - Fires OutUser3 with the any parameter.
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* **PassUser4** `<any>` - Fires OutUser4 with the any parameter.
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* **FireRandomUser** `<void>` - Fires OnUser1, OnUser2, OnUser3, or OnUser4 with a 25% chance of each.
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* **PassRandomUser** `<any>` - Fires OutUser1, OutUser2, OutUser3, or OutUser4 with a 25% chance of each, passing any parameter.
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### Outputs
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---
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* **OutUser1** `<any>` - Fires in response to the PassUser1 input, outputting any parameter.
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* **OutUser2** `<any>` - Fires in response to the PassUser2 input, outputting any parameter.
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* **OutUser3** `<any>` - Fires in response to the PassUser3 input, outputting any parameter.
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* **OutUser4** `<any>` - Fires in response to the PassUser4 input, outputting any parameter.
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---
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* **OnKilled** `<void>` - Fires when this entity is removed with the 'Kill' or 'KillHierarchy' input.
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### KeyValues
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---
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No keyvalues have actually been added, although the owner entity can now be accessed with the **OwnerEntity** keyvalue and m_fFlags can now be accessed with the aptly named **m_fFlags** keyvalue, but neither are actually used in any base FGD classes to avoid clutter.
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