Updated Entity List (markdown)

Blixibon 2020-06-20 19:28:16 -05:00
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This table lists every single entity in Mapbase that can be chosen in the editor, including those that already existed in HL2 and its FGDs. Each entity's status indicates how Mapbase has affected it. Summaries are given for each entity to briefly describe how they were affected and entities with large changes may have their own pages, in which case their names would be clickable.
Keep in mind Mapbase makes several changes to base classes like CBaseEntity, which means technically every single entity in Source has been changed or affected by Mapbase. Those changes will not be counted unless the base class covers a thin range of entities.
Keep in mind Mapbase makes several changes to the base entity code, so technically every single entity in Source has been changed or affected by Mapbase. Those changes will not be counted unless the base class covers a thin range of entities.
Remember: **I/O/KV** stands for **Inputs, Outputs, KeyValues**.
Remember: **I/O/KV** stands for **Inputs/Outputs/KeyValues**.
#### Legend:
| Status | Emoji/Symbol | Meaning |
@ -338,7 +338,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| math_colorblend | <!---Stock--> :heavy_minus_sign: | |
| math_counter | <!---Changed--> :twisted_rightwards_arrows: | OnChangedFromMin/Max and SetMin/MaxValueNoFire ported and replicated from later games respectively. Start value now properly reads floats. Also see math_counter_advanced for advanced capabilities. |
| math_counter_advanced | <!---New--> :eight_spoked_asterisk: | A special version of math_counter with advanced inputs, outputs, and keyvalues for advanced operations and specialized calculations. |
| math_genrate | <!---New--> :eight_spoked_asterisk: | Generates numbers from a variety of algorithms, mostly taken from material proxies. (e.g. generating a sine wave)l |
| math_generate | <!---New--> :eight_spoked_asterisk: | Generates numbers from a variety of algorithms, mostly taken from material proxies. (e.g. generating a sine wave)l |
| [math_lightpattern](math_lightpattern) | <!---New--> :eight_spoked_asterisk: | Replicates baked light patterns and fires outputs accordingly. See [the dedicated article](math_lightpattern) for more information. |
| math_mod | <!---New--> :eight_spoked_asterisk: | Modifies and outputs input values with the specified value and operator. For example, it could be configured to add 2 to each value sent to this entity, outputting the result each time. This is to create I/O "pipelines" that demand instant operations limited by, say, using a math_counter with delays. |
| math_remap | <!---Stock--> :heavy_minus_sign: | |