diff --git a/Base-NPC.md b/Base-NPC.md index 949775d..dc8ab9d 100644 --- a/Base-NPC.md +++ b/Base-NPC.md @@ -6,6 +6,8 @@ This page lists changes to `CAI_BaseNPC`, which every NPC derives from. This means every NPC in the game technically possesses these changes, although some changes might only be relevant to a specific group of them. +There are also [[Base Combat Character]] changes, which apply to both NPCs *and* players. + Some I/O were ported from other games or were already possible through other, more complicated means (e.g. keyvalues changed with AddOutput). ### Inputs @@ -17,7 +19,7 @@ Some I/O were ported from other games or were already possible through other, mo * **PickupWeapon** `` - Makes a NPC look for and pick up the specified weapon, which should be an entity in the world. * **PickupItem** `` - Makes a NPC look for and pick up the specified item, like a health vial or even a frag grenade. -[[Additional weapon inputs exist.|Base Combat Character]] +[[Additional weapon inputs exist on Base Combat Character.|Base Combat Character]] --- * **SetFriendlyFire** `` - Overrides how the game should treat friendly fire towards a specific NPC. 0 = No friendly fire, 1 = Friendly fire, 2 = Use NPC settings/no override