From 77b79ac3246c48523fd4a06fcdd5759bcdad7502 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Mon, 17 Jun 2019 10:39:50 -0500 Subject: [PATCH] Updated for latest changes as of mid-June 2019 --- Entity-List.md | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Entity-List.md b/Entity-List.md index 00c7a4e..bd368a3 100644 --- a/Entity-List.md +++ b/Entity-List.md @@ -138,6 +138,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | filter_base | :arrow_double_up: | A base filter that always returns true. It's rather pointless and the reason it was brought out is no longer valid, but I left it in anyway. Uses all base filter changes detailed in filter_activator_class. | | filter_blood_control | :eight_spoked_asterisk: | Controls the filter owner's ability to produce blood from damage. This exists to take advantage of weird workarounds originally used for filter_damage_transfer. Can use a secondary filter to filter blood and/or actual damage. Uses all base filter changes detailed in filter_activator_class. | | filter_combineball_type | :record_button: | Uses all base filter changes detailed in filter_activator_class. | +| filter_damage_mod | :eight_spoked_asterisk: | Modifies damage taken by the filter's owner. Can use a secondary filter for various purposes. Uses all base filter changes detailed in filter_activator_class. | | filter_damage_transfer | :eight_spoked_asterisk: | Transfers damage taken by the filter's owner to the specified entity. Can use a secondary filter for various purposes. Uses all base filter changes detailed in filter_activator_class. | | filter_damage_type | :twisted_rightwards_arrows: | New option for setting how to compare the damage type (should contain one, all, etc.). Also uses all base filter changes detailed in filter_activator_class. | | filter_enemy | :record_button: | Uses all base filter changes detailed in filter_activator_class. | @@ -204,9 +205,10 @@ There is most likely some information missing or miscellaneous stuff left out, b | func_wall | :heavy_minus_sign: | | | func_wall_toggle | :heavy_minus_sign: | | | func_water_analog | :record_button: | Uses the same changes as func_movelinear. | -| game_end | :heavy_minus_sign: | | +| game_end | :twisted_rightwards_arrows: | New "EndGameSP" input that functions as a shortcut for "startupmenu force". This could be changed by certain mods (e.g. mapping competitions) for firing "map finished" events. | | game_gib_manager | :heavy_minus_sign: | | | game_globalvars | :eight_spoked_asterisk: | Reads certain global variables, like curtime. | +| game_metadata | :eight_spoked_asterisk: | Stores map details for things like Discord, allowing mappers to control what players are doing on Discord while they're playing their map. What could go wrong? | | game_player_equip | :heavy_minus_sign: | | | game_player_team | :heavy_minus_sign: | | | game_ragdoll_manager | :heavy_minus_sign: | | @@ -504,6 +506,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | simple_physics_brush | :arrow_double_up: | A simple physics brush with no unique properties. Previously only usable with phys_convert, this has been changed so it could be used in Hammer. | | simple_physics_prop | :arrow_double_up: | A simple physics prop with no unique properties. Previously only ussable with phys_convert, this has been changed so it could be placed in Hammer. | | sky_camera | :twisted_rightwards_arrows: | Added updating abilities, option to use angles for rotating skybox | +| skybox_swapper | :arrow_backward: | An entity ported from Alien Swarm that swaps skybox textures. May require a save reload in Source 2013 Singleplayer | | tanktrain_ai | :heavy_minus_sign: | | | tanktrain_aitarget | :heavy_minus_sign: | | | test_sidelist | :heavy_minus_sign: | |