diff --git a/Entity-List.md b/Entity-List.md index 958fe0c..2feb7d6 100644 --- a/Entity-List.md +++ b/Entity-List.md @@ -121,7 +121,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | env_tonemap_controller | :twisted_rightwards_arrows: | Added UseDefaultBloomScale and SetBloomScaleRange to Hammer, fixed SetBloomScaleRange only accepting single floats | | env_viewpunch | :heavy_minus_sign: | | | env_wind | :twisted_rightwards_arrows: | Added "wind radius", something from Left 4 Dead that allows for multiple env_wind entities in different areas. Also added inputs to change all wind parameters and a "Tree sway scale" for how much an `env_wind` entity should affect `$treeSway` materials. Also added "inner" radius, which allows the env_wind's intensity to fade out in combination with regular wind radius. | -| env_zoom | :heavy_minus_sign: | | +| env_zoom | :twisted_rightwards_arrows: | Added `UnZoomWithRate` and `SetZoomRate` inputs for unzooming at the zoom rate and setting the zoom rate after spawning. | | filter_activator_class | :record_button: | Uses all base filter changes, including SetField to change the primary "field" of most filters (e.g. the classname on filter_activator_class) and TestEntity to test a specific entity against the filter. See [the dedicated article](Filters) for more information. | | filter_activator_classify | :eight_spoked_asterisk: | Filters an entity by its "Classify" class, e.g. CLASS_PLAYER_ALLY. Uses all base filter changes detailed in filter_activator_class. | | filter_activator_context | :eight_spoked_asterisk: | Filters an entity by its response contexts. There is a filter_activator_context available in Left 4 Dead and newer games, but this entity works differently and has new options/capabilities, so it's being marked as a "new" entity. Uses all base filter changes detailed in filter_activator_class. |