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Updated VScript in Mapbase (markdown)
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@ -50,8 +50,10 @@ For more information on VScript itself, [click here](https://developer.valvesoft
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* [Data Containers](VScript-in-Mapbase#Data-Containers)
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* [CScriptKeyValues](VScript-in-Mapbase#CScriptKeyValues)
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* [CTakeDamageInfo](VScript-in-Mapbase#CTakeDamageInfo)
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* [Global Functions](VScript-in-Mapbase#CTakeDamageInfo-Global-Functions)
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* [CGameTrace](VScript-in-Mapbase#CGameTrace)
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* [CFireBulletsInfo](VScript-in-Mapbase#CFireBulletsInfo)
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* [FireBulletsInfo_t](VScript-in-Mapbase#FireBulletsInfo_t)
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* [Global Functions](VScript-in-Mapbase#FireBulletsInfo_t-Global-Functions)
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* [AI_EnemyInfo_t](VScript-in-Mapbase#AI_EnemyInfo_t)
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* [CAI_Expresser](VScript-in-Mapbase#CAI_Expresser)
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* [CFourWheelVehiclePhysics](VScript-in-Mapbase#CFourWheelVehiclePhysics)
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@ -109,8 +111,6 @@ These are functions that can be accessed globally and without a class.
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| *bool* MegaPhyscannonActive()| Checks if supercharged gravity gun mode is enabled. |
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| *void* printc(string *text*)| Version of print() which takes a color before the message. |
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| *void* printcl(string *text*)| Version of printl() which takes a color before the message. |
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| *CTakeDamageInfo* CreateDamageInfo(handle *inflictor*, handle *attacker*, Vector *force*, Vector *damagePos*, float *damage*, int *type*)| Creates damage info. |
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| *void* DestroyDamageInfo(CTakeDamageInfo *info*)| Destroys damage info. |
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***
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@ -533,6 +533,15 @@ Damage information handler.
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***
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#### CTakeDamageInfo Global Functions
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| Signature | Description |
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|:------------- | :-----|
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| *CTakeDamageInfo* CreateDamageInfo(handle *inflictor*, handle *attacker*, Vector *force*, Vector *damagePos*, float *damage*, int *type*)| Creates damage info. |
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| *void* DestroyDamageInfo(CTakeDamageInfo *info*)| Destroys damage info. |
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***
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### CGameTrace
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Handle for accessing trace_t info.
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@ -563,7 +572,7 @@ Handle for accessing trace_t info.
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***
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### CFireBulletsInfo
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### FireBulletsInfo_t
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Handle for accessing FireBulletsInfo_t info.
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| Signature | Description |
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@ -599,6 +608,15 @@ Handle for accessing FireBulletsInfo_t info.
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***
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#### FireBulletsInfo_t Global Functions
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| Signature | Description |
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|:------------- | :-----|
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| *FireBulletsInfo_t* CreateFireBulletsInfo(*int* shots, *Vector* source, *Vector* direction, *Vector* spread, *float* damage, *CBaseEntity* attacker)| Creates FireBullets info. |
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| *void* DestroyFireBulletsInfo(*FireBulletsInfo_t* info)| Destroys FireBullets info. |
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***
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### AI_EnemyInfo_t
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Accessor for information about an enemy. Typically accessed through `FindEnemyMemory()`.
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