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Updated for Mapbase v6.2
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@ -2,7 +2,7 @@ This table lists every single entity in Mapbase that can be chosen in the editor
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Keep in mind Mapbase makes several changes to the base entity code, so technically every single entity in Source has been changed or affected by Mapbase. Those changes will not be counted unless the base class covers a thin range of entities.
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This list was last updated for Mapbase v6.0.
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This list was last updated for Mapbase v6.2.
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**I/O/KV** stands for **Inputs/Outputs/KeyValues**.
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@ -65,7 +65,8 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| env_citadel_energy_core | <!---Stock--> :heavy_minus_sign: | |
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| env_closecaption | <!---New--> :eight_spoked_asterisk: | Emits CC manually without any accompanying sound. |
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| env_credits | <!---Changed--> :twisted_rightwards_arrows: | The ability to use custom credits files and set the number of lingering ending lines have been added. |
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| env_cubemap | <!---Stock--> :heavy_minus_sign: | |
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| env_cubemap | <!---Changed--> :twisted_rightwards_arrows: | [Parallax corrected cubemaps](Graphical-Changes#parallax-corrected-cubemaps) are now supported. |
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| env_dof_controller | <!---Ported--> :arrow_backward: | An entity ported from the Alien Swarm SDK which allows for a complex depth-of-field effect. |
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| env_dustpuff | <!---Stock--> :heavy_minus_sign: | |
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| env_effectscript | <!---Stock--> :heavy_minus_sign: | |
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| env_embers | <!---Stock--> :heavy_minus_sign: | |
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@ -242,7 +243,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| info_no_dynamic_shadow | <!---Stock--> :heavy_minus_sign: | |
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| info_node | <!---Stock--> :heavy_minus_sign: | |
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| info_node_air | <!---Stock--> :heavy_minus_sign: | |
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| info_node_air_hint | <!---Affected--> :record_button: | Uses info_hint and info_hint_node changes. |
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| info_node_air_hint | <!---Affected--> :record_button: | Uses info_hint and info_node_hint changes. |
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| info_node_climb | <!---Stock--> :heavy_minus_sign: | |
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| info_node_hint | <!---Changed--> :twisted_rightwards_arrows: | Various hint types correctly use hint options, also affected by info_hint changes. |
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| info_node_link | <!---Changed--> :twisted_rightwards_arrows: | There are several new derivatives available, but the entity itself hasn't really changed aside from a new icon in Hammer. |
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@ -332,6 +333,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| logic_relay_queue | <!---New--> :eight_spoked_asterisk: | Queues excess triggers instead of discarding them. This means when a logic_relay_queue is still firing its delayed outputs and it receives another trigger event, it queues it up so when its output events are over, it fires that queued trigger with its data intact. |
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| logic_scene_list_manager | <!---Stock--> :heavy_minus_sign: | |
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| [logic_script](VScript-in-Mapbase) | <!---Ported--> :arrow_backward: | An entity that acts as a container for VScripts. Ported from the Alien Swarm SDK. |
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| [logic_script_client](VScript-in-Mapbase) | <!---New--> :eight_spoked_asterisk: | A version of `logic_script` which runs scripts on clients. |
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| logic_sequence | <!---New--> :eight_spoked_asterisk: | Coordinates a sequence of cases for things like keypad passwords. Similar to logic_case. |
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| logic_skill | <!---New--> :eight_spoked_asterisk: | Reads the game's current difficulty level and detects when it changes. |
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| logic_timer | <!---Changed--> :twisted_rightwards_arrows: | New keyvalue to use random interval bounds to limit AddToTimer/SubtractToTimer inputs. |
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@ -488,6 +490,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| point_tesla | <!---Stock--> :heavy_minus_sign: | |
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| point_velocitysensor | <!---Stock--> :heavy_minus_sign: | |
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| point_viewcontrol | <!---Changed--> :twisted_rightwards_arrows: | FOV options ported from Alien Swarm and some bug fixes controlled by a "New behavior" spawnflag to avoid breaking existing entities. (the spawnflag is on by default) |
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| postprocess_controller | <!---Ported--> :arrow_backward: | An entity ported from the Alien Swarm SDK which provides control over various filmic post-processing effects originally made for the Left 4 Dead series. |
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| prop_combine_ball | <!---Changed--> :twisted_rightwards_arrows: | SetLifetime and AddLifetime for changing a ball's lifetime. |
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| prop_coreball | <!---Stock--> :heavy_minus_sign: | |
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| prop_detail | <!---Stock--> :heavy_minus_sign: | |
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@ -577,5 +580,4 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| weapon_smg1 | <!---Affected--> :record_button: | Uses base weapon changes detailed in weapon_357. |
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| weapon_striderbuster | <!---Stock--> :heavy_minus_sign: | |
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| weapon_stunstick | <!---Changed--> :twisted_rightwards_arrows: | Now uses HL2:DM weapon/model with NPC support. Uses base weapon changes detailed in weapon_357. |
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| worldspawn | <!---Stock--> :heavy_minus_sign: | |
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| blank_entry_placeholder | <!---Stock--> :heavy_minus_sign: | |
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| worldspawn | <!---Changed--> :twisted_rightwards_arrows: | Added various new keyvalues to control map properties, like VScript language or map title usage. |
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