From 7eafaa4b75a57f3ea48f8504da2cd0840b86380a Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sat, 4 May 2019 12:34:07 -0500 Subject: [PATCH] Entity list, graphical changes --- Change Lists/Entity List.md | 2 +- Change Lists/Graphical Changes.md | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Change Lists/Entity List.md b/Change Lists/Entity List.md index 47e3e54..44269ca 100644 --- a/Change Lists/Entity List.md +++ b/Change Lists/Entity List.md @@ -19,7 +19,7 @@ Remember: **I/O/KV** stands for **Inputs, Outputs, KeyValues**. There is most likely some information missing or miscellaneous stuff left out, but this should be the most comprehensive list available. | Entity Name | Status | Summary | -| :------------- |----------------------------------:| :----- | +| :------------- |:-------------:| :----- | | ai_ally_manager | :heavy_minus_sign: | | | ai_battle_line | :heavy_minus_sign: | | | ai_changehintgroup | :o2: | Deprecated by "SetHintGroup" input and point_entity_finder/point_advanced_finder with filter_activator_keyfield. | diff --git a/Change Lists/Graphical Changes.md b/Change Lists/Graphical Changes.md index 362d68c..58fc75e 100644 --- a/Change Lists/Graphical Changes.md +++ b/Change Lists/Graphical Changes.md @@ -4,8 +4,8 @@ Well, it's true. We don't focus on graphical changes and almost all of them can ### Projected Textures --- -There should be a ! here at the beginning of the line below, but the image is just too big. I'll put together a single image with everything relevant soon: -[mapbase_demo010391.jpg](https://bitbucket.org/repo/z8pz97a/images/2031199010-mapbase_demo010391.jpg) + + Mapbase's projected textures are one messy mix of Insolence's ASW projected textures, City 17: Episode One's projected textures, the VDC fixes, and Mapbase's own adjustments. Thank Insolence the most for these improvements. Up to 4 projected textures can be active at one time, including the player's flashlight, but you could use the "-numshadowtextures" launch parameter before starting the game to set the projected texture limit, based on the Gmod launch parameter of the same name.