From 7ff65b59ddcf00f0e02a91349a43ec6ffa2769ee Mon Sep 17 00:00:00 2001 From: Blixibon Date: Thu, 26 Sep 2019 12:04:38 -0500 Subject: [PATCH] Updated Base Entity (markdown) --- Base-Entity.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Base-Entity.md b/Base-Entity.md index f611434..960bfb4 100644 --- a/Base-Entity.md +++ b/Base-Entity.md @@ -13,7 +13,7 @@ New User I/O that could pass parameters: * **FireRandomUser** `` - Fires OnUser1, OnUser2, OnUser3, or OnUser4 with a 25% chance of each. * **PassRandomUser** `` - Fires OutUser1, OutUser2, OutUser3, or OutUser4 with a 25% chance of each, passing any parameter. --- -* **SetTarget** `` - A special new input designed to change an entity's "target", including things like path_track paths and env_gunfire targets. By default, this changes the common `target` keyvalue on entities. Some entities override SetTarget for their own keyvalues, e.g. `scripted_sequence`'s target NPC. This also calls `Activate()`, which is commonly used to assign m_target to cached entity handles. +* **SetTarget** `` - A special new input designed to change an entity's "target", including things like path_track paths and env_gunfire targets. By default, this changes the common `target` keyvalue on entities. Some entities override SetTarget for their own keyvalues, e.g. `scripted_sequence`'s target NPC. In code, this also calls `Activate()`, which is commonly used to assign `m_target` to cached entity handles. * **SetOwnerEntity** `` - Sets this entity's "owner entity". Owner entities are used for kill credit, non-collision, etc. --- * **SetHealth** `` - Sets this entity's health. This input already existed on several entities, but now it's part of all entities.