From 804a48006bddb133be71042eb48d612fb02e94b0 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sun, 5 May 2019 02:00:06 -0500 Subject: [PATCH] krassell talk --- Change Lists/Entity List.md | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/Change Lists/Entity List.md b/Change Lists/Entity List.md index 5895362..e723fc7 100644 --- a/Change Lists/Entity List.md +++ b/Change Lists/Entity List.md @@ -81,7 +81,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | env_global | :twisted_rightwards_arrows: | "Counter" output replaced with "OutCounter" in an attempt to dodge the aliasing issue. New global states have also been added, but they're unrelated to env_global itself. | | env_global_light | :arrow_backward: | Ported from Insolence's implementation of Alien Swarm's projected textures. It's received a few changes in Mapbase, like zero default offset with keyvalues for mappers change it themselves. | | env_gunfire | :twisted_rightwards_arrows: | Ability to choose any sound in the sound browser, FireBurst for firing bursts manually, OnFire for each bullet | -| env_headcrabcanister | :twisted_rightwards_arrows: | StopHissing to stop post-impact hissing, OnCrab for each crab that emerges from the cansiter | +| env_headcrabcanister | :twisted_rightwards_arrows: | StopHissing to stop post-impact hissing, OnCrab for each crab that emerges from the canister | | env_hudhint | :twisted_rightwards_arrows: | Button combinations, raw strings, etc. as well as SetHudHint. | | env_laser | :twisted_rightwards_arrows: | OnTouchedByEntity added, based on the output from env_beam. It fires per frame though, so be careful. | | env_lightglow | :heavy_minus_sign: | | @@ -122,7 +122,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | env_viewpunch | :heavy_minus_sign: | | | env_wind | :heavy_minus_sign: | | | env_zoom | :heavy_minus_sign: | | -| filter_activator_class | :record_button: | Uses all base filter changes, including SetField which sets the primary field of most filters (e.g. the classname on filter_activator_class) TestEntity to test the specified entity against the filter, and the option to pass the caller when tested with one of the "Test_" inputs. | +| filter_activator_class | :record_button: | Uses all base filter changes, including SetField to change the primary "field" of most filters (e.g. the classname on filter_activator_class) and TestEntity to test a specific entity against the filter. | | filter_activator_classify | :eight_spoked_asterisk: | Filters an entity by its "Classify" class, e.g. CLASS_PLAYER_ALLY. Uses all base filter changes detailed in filter_activator_class. | | filter_activator_context | :eight_spoked_asterisk: | Filters an entity by its response contexts. There is a filter_activator_context available in Left 4 Dead and newer games, but this entity works differently and has new options/capabilities, so it's being marked as a "new" entity. Uses all base filter changes detailed in filter_activator_class. | | filter_activator_hintgroup | :eight_spoked_asterisk: | Filters an NPC by its hint group. Uses all base filter changes detailed in filter_activator_class. | @@ -139,7 +139,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | filter_blood_control | :eight_spoked_asterisk: | Controls the filter owner's ability to produce blood from damage. This exists to take advantage of weird workarounds originally used for filter_damage_transfer. Can use a secondary filter to filter blood and/or actual damage. Uses all base filter changes detailed in filter_activator_class. | | filter_combineball_type | :record_button: | Uses all base filter changes detailed in filter_activator_class. | | filter_damage_transfer | :eight_spoked_asterisk: | Transfers damage taken by the filter's owner to the specified entity. Can use a secondary filter for various purposes. Uses all base filter changes detailed in filter_activator_class. | -| filter_damage_type | :twisted_rightwards_arrows: | New option for setting how to compare the damage type. (which bit operator, etc.) Also uses all base filter changes detailed in filter_activator_class. | +| filter_damage_type | :twisted_rightwards_arrows: | New option for setting how to compare the damage type (should contain one, all, etc.). Also uses all base filter changes detailed in filter_activator_class. | | filter_enemy | :record_button: | Uses all base filter changes detailed in filter_activator_class. | | filter_multi | :record_button: | Uses all base filter changes detailed in filter_activator_class. | | filter_redirect_inflictor | :eight_spoked_asterisk: | Redirects to a target filter with the damage inflictor as the activator instead of the attacker. Uses all base filter changes detailed in filter_activator_class. | @@ -148,7 +148,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | func_areaportalwindow | :heavy_minus_sign: | | | func_breakable | :twisted_rightwards_arrows: | Material type "None" support in HL2 DLL, support for HL1 material types, "Spawn on break" could spawn any entity | | func_breakable_surf | :record_button: | Inherits all changes detailed in func_breakable. | -| func_brush | :twisted_rightwards_arrows: | NPC collision exclusion given wildcard support with specific targetname ported to HL2 DLL | +| func_brush | :twisted_rightwards_arrows: | NPC collision exclusion now has wildcard support. Excluding a specific targetname has been ported to HL2 DLL | | func_bulletshield | :heavy_minus_sign: | | | func_button | :heavy_minus_sign: | | | func_clip_client | :eight_spoked_asterisk: | A special brush that only has a physics shadow on the client, allowing clientside ragdolls to collide with it. | @@ -169,7 +169,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | func_instance_params | :heavy_minus_sign: | | | func_ladder | :arrow_double_up: | The original brush ladder from MP games like CS:S. Based off of the VDC fix. | | func_ladderendpoint | :heavy_minus_sign: | | -| func_lod | :twisted_rightwards_arrows: | The ability to choose a maximum fade distance yourself has been added. | +| func_lod | :twisted_rightwards_arrows: | Added the ability to manually choose a maximum fade distance. | | func_lookdoor | :heavy_minus_sign: | | | func_monitor | :heavy_minus_sign: | | | func_movelinear | :twisted_rightwards_arrows: | Added messy parenting fix from VDC. | @@ -240,7 +240,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | info_node_link_controller | :heavy_minus_sign: | Hasn't really changed, but there's an info_template_link_controller for link derivatives now. | | info_node_link_filtered | :eight_spoked_asterisk: | A derivative of info_node_link that only allows NPCs that pass its filter. | | info_node_link_logic | :eight_spoked_asterisk: | A derivative of info_node_link that passes outputs when a NPC tries to use it. Actual passage permission can still be toggled. | -| info_node_link_oneway | :eight_spoked_asterisk: | A derivative of info_node_link that only works from one way. | +| info_node_link_oneway | :eight_spoked_asterisk: | A derivative of info_node_link that only allows NPCs to use it in one direction. | | info_npc_spawn_destination | :heavy_minus_sign: | | | info_null | :heavy_minus_sign: | | | info_overlay | :heavy_minus_sign: | |