From a0565a0d5f7e5df5c9b905a571b6bc7d23450268 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Mon, 6 Jul 2020 01:08:29 -0500 Subject: [PATCH] Updated Gameplay Changes (markdown) --- Gameplay-Changes.md | 15 ++++++++++++++- 1 file changed, 14 insertions(+), 1 deletion(-) diff --git a/Gameplay-Changes.md b/Gameplay-Changes.md index 8a28e2d..fc99f66 100644 --- a/Gameplay-Changes.md +++ b/Gameplay-Changes.md @@ -1,7 +1,20 @@ This article is an overview for Mapbase's changes which could modify gameplay and/or how the game behaves. Unlike some of the graphical changes, almost all gameplay changes can be controlled by the level designer and are completely optional. -Most of Mapbase's gameplay changes are specific to HL2 NPCs and would not apply to other games. +Most of Mapbase's gameplay changes are specific to Half-Life 2 and would not apply to other game types. (mention dynamic interactions, metrocop grenades and companion energy balls, etc.) +## HL2:DM weapons in HL2 + Stunstick pickup behavior + +Mapbase adds `weapon_slam` and `weapon_stunstick` as weapons mappers can use in singleplayer maps/mods for players to use for themselves. + +* `weapon_slam` is a charge which can be used as either a tripmine or a satchel, being the successor of both the tripmine and satchel weapons from Half-Life 1. +* `weapon_stunstick` is a melee weapon which metrocops use in the starting areas of Half-Life 2. It does more damage than the crowbar, but it's also much slower. + +Since `weapon_stunstick` is an existing weapon in HL2 and picking it up normally just gives players suit armor, a keyvalue on the new `hl2_gamerules` entity is capable of controlling what should happen when a player picks up a stunstick. + +

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