Updated Frequently Asked Questions (FAQ) (markdown)

Blixibon 2020-08-25 01:02:46 -05:00
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**Q: Where does Mapbase's VScript library come from? Does it use leaked code?**
**A:** Mapbase's VScript library is a fully custom implementation of a scripting VM manager created by reductor in an extensive effort to bring something at least similar to VScript to Source 2013 and its users. It's only based on the Squirrel API and public interfaces from the Alien Swarm SDK. It does not contain any leaked code. They also have important structural differences, like Mapbase's introduction of enums/constants and the fact reductor's library is a static library (`.lib`), not a dynamic library (`.dll`).
**A:** Mapbase uses a custom implementation of VScript in Source 2013, created from scratch using the public Squirrel API and the Alien Swarm SDK as a reference for Valve's library. It was created by reductor in an extensive effort to bring VScript to Source 2013 and its users. It does not contain any leaked code. They also have important structural differences, like Mapbase's introduction of enums/constants and the fact reductor's library is a static library (`.lib`), not a dynamic library (`.dll`).
**Q: Where do Tony Sergi's changes come from? Is it using leaked code?**
**Q: Where do Tony Sergi's changes come from? Are they using leaked code?**
**A:** Tony Sergi's changes were from the Source 2007 SDK on Steam. They're not in the Source 2013 SDK because Valve did not branch off of the Source 2007 SDK when they created the new codebase, so it did not contain Tony's changes by default. They do not contain any leaked code.
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**Q: Is Mapbase slower than regular Source 2013?**
**A:** No specific and thorough comparison of FPS in between Mapbase and vanilla Source 2013 has been given, but usually, Mapbase's changes don't precipitate regular performance problems.
**A:** No specific and thorough comparison of FPS in between Mapbase and vanilla Source 2013 has been given, but Mapbase's changes don't usually precipitate regular performance problems.
If you have major performance problems after merging Mapbase into your mod and/or you have made a specific and thorough comparison of the FPS in between Mapbase and vanilla Source 2013, please contact me.
If you have major performance problems after merging Mapbase into your mod and/or you have made a specific and thorough comparison of the FPS in between Mapbase and vanilla Source 2013, please contact me immediately.