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https://github.com/mapbase-source/source-sdk-2013.git
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Added v4.0 changes
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5431a85517
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b1e9284fe5
@ -145,6 +145,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| filter_multi | <!---Affected--> :record_button: | Uses all base filter changes detailed in filter_activator_class. |
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| filter_redirect_inflictor | <!---New--> :eight_spoked_asterisk: | Redirects to a target filter with the damage inflictor as the activator instead of the attacker. Uses all base filter changes detailed in filter_activator_class. |
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| filter_redirect_owner | <!---New--> :eight_spoked_asterisk: | Redirects to a target filter with the activator's owner entity as the activator instead of the original activator. Uses all base filter changes detailed in filter_activator_class. |
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| filter_script | <!---New--> :eight_spoked_asterisk: | A filter which utilizes hooks in its entity scripts. |
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| func_areaportal | <!---Stock--> :heavy_minus_sign: | |
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| func_areaportal_oneway | <!---New--> :eight_spoked_asterisk: | Variant of func_areaportal that only draws when viewed from one direction. Based on the VDC article of the same name. |
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| func_areaportalwindow | <!---Stock--> :heavy_minus_sign: | |
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@ -251,7 +252,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| info_overlay_transition | <!---Stock--> :heavy_minus_sign: | |
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| info_particle_system | <!---Changed--> :twisted_rightwards_arrows: | New "DestroyImmediately" input inspired by the Portal 2 input of the same name. |
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| info_player_start | <!---Stock--> :heavy_minus_sign: | |
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| info_player_position_proxy | <!---New--> :eight_spoked_asterisk: | Copies a player's view as if they're at a different position. Created for script_intro sequences. |
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| info_player_view_proxy | <!---New--> :eight_spoked_asterisk: | Copies a player's view as if they're at a different position. Created for script_intro sequences. Not be confused with `point_viewproxy`, a Portal 2 entity. |
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| info_projecteddecal | <!---Stock--> :heavy_minus_sign: | |
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| info_radar_target | <!---Changed--> :twisted_rightwards_arrows: | White Forest battle enemy targets added to FGD. |
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| info_radial_link_controller | <!---Stock--> :heavy_minus_sign: | |
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@ -326,6 +327,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| logic_relay | <!---Changed--> :twisted_rightwards_arrows: | New TriggerWithParameter/OnTriggerParameter I/O for using parameters on the relay. |
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| logic_relay_queue | <!---New--> :eight_spoked_asterisk: | Queues excess triggers instead of discarding them. This means when a logic_relay_queue is still firing its delayed outputs and it receives another trigger event, it queues it up so when its output events are over, it fires that queued trigger with its data intact. |
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| logic_scene_list_manager | <!---Stock--> :heavy_minus_sign: | |
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| logic_script | <!---Ported--> :arrow_backward: | An entity that acts as a container for VScripts. Ported from the Alien Swarm SDK. |
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| logic_sequence | <!---New--> :eight_spoked_asterisk: | Coordinates a sequence of cases for things like keypad passwords. Similar to logic_case. |
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| logic_skill | <!---New--> :eight_spoked_asterisk: | Reads the game's current difficulty level and detects when it changes. |
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| logic_timer | <!---Stock--> :heavy_minus_sign: | |
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