From b278784ce017d1a6c00c47970002147a9e207427 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Sun, 5 Jul 2020 16:17:35 -0500 Subject: [PATCH] Updated Mapbase Setup Troubleshooting (markdown) --- Mapbase-Setup-Troubleshooting.md | 19 ++++++++++++++++--- 1 file changed, 16 insertions(+), 3 deletions(-) diff --git a/Mapbase-Setup-Troubleshooting.md b/Mapbase-Setup-Troubleshooting.md index 51d2a44..e42d029 100644 --- a/Mapbase-Setup-Troubleshooting.md +++ b/Mapbase-Setup-Troubleshooting.md @@ -9,20 +9,33 @@ This article tries to cover common issues encountered by users trying to set up

-This is because Hammer was launched without a valid `-game` parameter while using a Mapbase config. Make sure you are using a shortcut to launch Hammer and make sure the shortcut was set up correctly. Please return to the setup page for more information on setting up a shortcut. +This happens when Hammer is launched without a valid `-game` parameter while using a Mapbase config. Make sure you are using a shortcut to launch Hammer and make sure the shortcut was set up correctly. Please return to the setup page for more information on setting up a shortcut. --- --- * ### Hammer crashes every time I try to place a Mapbase entity! -This is usually because the user has set up multiple FGDs in the Mapbase config. `halflife2.fgd` includes `base.fgd` automatically, so you should normally only be using the `halflife2.fgd` in your Mapbase config. +This usually happens when multiple linked FGDs are manually included in the Mapbase config. `halflife2.fgd` includes `base.fgd` automatically, so you should normally only be using `halflife2.fgd` in your Mapbase config. -Some mods (e.g. Map Labs) may also have their own FGD which includes both `halflife2.fgd` and `base.fgd`. +Some mods (e.g. Map Labs) may also have their own FGD which includes both `halflife2.fgd` and `base.fgd`, or is just a renamed modification of `halflife2.fgd`.

+--- --- +* ### Maps refuse to compile! + +

+ +

+ +Issues like this can happen for many reasons, but if you're setting up Mapbase and you encounter this issue the first time you try to compile a map, it's usually because you put the map compilers in the wrong place. + +In order to work properly, custom map compilers must be in the same `bin` folder as Hammer because they depend on the adjacent `.dll` files. It's recommended that you back up the original compilers before overwriting them. Make sure your custom game config uses the correct directories as well. + +--- +--- \ No newline at end of file