From b278784ce017d1a6c00c47970002147a9e207427 Mon Sep 17 00:00:00 2001
From: Blixibon
Date: Sun, 5 Jul 2020 16:17:35 -0500
Subject: [PATCH] Updated Mapbase Setup Troubleshooting (markdown)
---
Mapbase-Setup-Troubleshooting.md | 19 ++++++++++++++++---
1 file changed, 16 insertions(+), 3 deletions(-)
diff --git a/Mapbase-Setup-Troubleshooting.md b/Mapbase-Setup-Troubleshooting.md
index 51d2a44..e42d029 100644
--- a/Mapbase-Setup-Troubleshooting.md
+++ b/Mapbase-Setup-Troubleshooting.md
@@ -9,20 +9,33 @@ This article tries to cover common issues encountered by users trying to set up
-This is because Hammer was launched without a valid `-game` parameter while using a Mapbase config. Make sure you are using a shortcut to launch Hammer and make sure the shortcut was set up correctly. Please return to the setup page for more information on setting up a shortcut.
+This happens when Hammer is launched without a valid `-game` parameter while using a Mapbase config. Make sure you are using a shortcut to launch Hammer and make sure the shortcut was set up correctly. Please return to the setup page for more information on setting up a shortcut.
---
---
* ### Hammer crashes every time I try to place a Mapbase entity!
-This is usually because the user has set up multiple FGDs in the Mapbase config. `halflife2.fgd` includes `base.fgd` automatically, so you should normally only be using the `halflife2.fgd` in your Mapbase config.
+This usually happens when multiple linked FGDs are manually included in the Mapbase config. `halflife2.fgd` includes `base.fgd` automatically, so you should normally only be using `halflife2.fgd` in your Mapbase config.
-Some mods (e.g. Map Labs) may also have their own FGD which includes both `halflife2.fgd` and `base.fgd`.
+Some mods (e.g. Map Labs) may also have their own FGD which includes both `halflife2.fgd` and `base.fgd`, or is just a renamed modification of `halflife2.fgd`.
+---
---
+* ### Maps refuse to compile!
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+
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+
+
+Issues like this can happen for many reasons, but if you're setting up Mapbase and you encounter this issue the first time you try to compile a map, it's usually because you put the map compilers in the wrong place.
+
+In order to work properly, custom map compilers must be in the same `bin` folder as Hammer because they depend on the adjacent `.dll` files. It's recommended that you back up the original compilers before overwriting them. Make sure your custom game config uses the correct directories as well.
+
+---
+---
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