diff --git a/Creating-a-mod-with-Mapbase.md b/Creating-a-mod-with-Mapbase.md index 221b859..ab7b932 100644 --- a/Creating-a-mod-with-Mapbase.md +++ b/Creating-a-mod-with-Mapbase.md @@ -12,6 +12,8 @@ There are three distribution/usage schemes for using Mapbase: * This would involve merging Mapbase's assets directly with your mod, making your mod fully independent. This will bloat the mod's package file (and a user's hard drive if they already have Mapbase installed) and may need to be kept up with Mapbase updates, but it is the safest (and possibly only) option for mods going on Steam and is the least confusing and convenient installation method for users. * Perfect for large, high-profile mods with lots of players and coverage. +(TODO: General-purpose article for the above distribution schemes so existing mods can see it? Or should existing mods use this article as well?) + (TODO: Rest of article) ## Mod Templates