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Updated Entity List (markdown)
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@ -519,6 +519,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| tanktrain_aitarget | <!---Stock--> :heavy_minus_sign: | |
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| test_sidelist | <!---Stock--> :heavy_minus_sign: | |
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| test_traceline | <!---Stock--> :heavy_minus_sign: | |
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| trigger_apply_impulse | <!---Ported--> :arrow_backward: | Applies a single push to entities touching the trigger when the `ApplyImpulse` input is fired. Added to the FGD and ported to Source 2013 SP from MP. |
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| trigger_autosave | <!---Stock--> :heavy_minus_sign: | |
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| trigger_changelevel | <!---Stock--> :heavy_minus_sign: | |
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| trigger_fall | <!---New--> :eight_spoked_asterisk: | Players who enter a trigger_fall are given a special flag that causes them to die of fall damage the instant they touch the ground (crunching sound and everything) no matter their speed. Useful for ensuring death by fall damage or serving as a more natural alternative to trigger_hurt. |
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@ -535,8 +536,8 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| trigger_rpgfire | <!---Stock--> :heavy_minus_sign: | |
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| trigger_serverragdoll | <!---Changed--> :twisted_rightwards_arrows: | Fixed trigger filter and potential conflicts with other server ragdoll functions. |
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| trigger_soundscape | <!---Stock--> :heavy_minus_sign: | |
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| trigger_teleport | <!---Changed--> :twisted_rightwards_arrows: | Fixed FGD not showing all of the sawnflags. |
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| trigger_teleport_relative | <!---Ported--> :arrow_backward: | Ported from Source 2013 MP. |
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| trigger_teleport | <!---Changed--> :twisted_rightwards_arrows: | Fixed FGD not showing all of the spawnflags. |
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| trigger_teleport_relative | <!---Ported--> :arrow_backward: | Teleports entities relative to their current positions. Added a custom FGD class and ported to Source 2013 SP from MP. |
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| trigger_transition | <!---Stock--> :heavy_minus_sign: | |
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| trigger_vphysics_motion | <!---Stock--> :heavy_minus_sign: | |
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| trigger_waterydeath | <!---Stock--> :heavy_minus_sign: | |
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