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Updated Introduction to Mapbase (markdown)
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**Mapbase** is a special mod for Source 2013 designed to be used as a "platform" by modders and level designers. Mappers would create their maps based off of this mod and larger mods with their own unique changes would draw from Mapbase's code and assets. Rather than being a mod purely intended to change how the game plays or feels, Mapbase is almost entirely dedicated to improving the engine for mod creators themselves, attempting to alleviate the craziness of Source and provide new capabilities that help level designers make previously impossible visions easy.
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**Mapbase** is a special mod for Source 2013 designed to be used as a "platform" by modders and level designers. Mappers would create their maps based off of this mod and larger mods with their own unique changes would draw from Mapbase's code and assets. Rather than being a mod purely intended to change how the game plays or feels, Mapbase is almost entirely dedicated to improving the engine for mod creators themselves, attempting to alleviate the craziness of Source and provide new capabilities that help level designers make previously impossible visions easy.
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The original idea of Mapbase came from me (Blixibon) bringing a few general quality-of-life improvements to each mod I started making. These improvements were getting scattered across several different projects and were getting difficult to port, so I wanted to create a special kind of "base" mod that me and anyone else could draw from for any project going forward. This idea eventually evolved into Mapbase, which grew very far beyond my original vision.
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I (Blixibon) had the idea for Mapbase when I saw the inconvenience of creating maps for HL2 and I realized how easy it was to fix some of the issues in the SDK's code. I was also bringing a few general quality-of-life improvements to each mod I started making and I wanted to create a special kind of "base" mod that made it easier to keep track of them. This idea eventually evolved into Mapbase, which grew very far beyond my original vision.
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## New entities and I/O/KV
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## New entities and I/O/KV
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