mirror of
https://github.com/mapbase-source/source-sdk-2013.git
synced 2025-02-05 02:00:34 +03:00
Updated Skyboxes (markdown)
parent
f3fa26a324
commit
c43472f502
@ -1,10 +1,10 @@
|
||||
**sky_camera** is the entity used to create a skybox. The area around it will be projected around the map via the `tools/skybox` texture. [Click here for more information on sky_camera in Source.](https://developer.valvesoftware.com/wiki/Sky_camera)
|
||||
|
||||
Outside of Mapbase, sky_camera is static. Once it's been placed, the skybox can't move. You can move the sky_camera itself through things like logic_measure_movement, but it doesn't update the skybox. There is a trick to update the skybox by continuously removing and respawning the sky_camera, but this is a complicated workaround and usually isn't very smooth.
|
||||
Outside of Mapbase, sky_camera is static. Once it's been placed, the skybox can't move. You can move the sky_camera itself through things like logic_measure_movement, but it doesn't update the skybox. There is a trick to update the skybox by continuously removing and respawning the sky_camera, but this is a complicated workaround and usually isn't very smooth. `sky_camera` is also not capable of rotating the skybox.
|
||||
|
||||
## Moving skyboxes
|
||||
|
||||
In Mapbase, sky_camera has been updated to support parenting and continuous updating. Not just that, but there's a new option to use the sky_camera's angles for actual skybox rotation rather than fog direction.
|
||||
In Mapbase, sky_camera has been updated to support parenting and continuous updating. There's also a new keyvalue to use the sky_camera's angles for actual skybox rotation rather than fog direction.
|
||||
|
||||
Together, these changes create the ability for the skybox to move around freely relative to the world.
|
||||
|
||||
@ -16,7 +16,7 @@ Together, these changes create the ability for the skybox to move around freely
|
||||
* **StartUpdating** `<void>` - Begins per-tick skybox updating, which is needed if you want this sky_camera to move.
|
||||
* **StopUpdating** `<void>` - Ends per-tick skybox updating if it was enabled before.
|
||||
|
||||
There's also a spawnflag for a sky_camera to spawn continuously updating its position.
|
||||
There's also a spawnflag for a sky_camera to spawn continuously updating its position without having to use the `StartUpdating` input.
|
||||
|
||||
## Multiple skyboxes
|
||||
|
||||
@ -37,4 +37,4 @@ This was intended to be used to make the skybox match the color of dense fog, bu
|
||||
|
||||
## New fog inputs/keyvalues
|
||||
|
||||
`sky_camera` now has inputs and keyvalues from `env_fog_controller`, which allows for more skybox fog control. Lerping is not yet supported.
|
||||
`sky_camera` now has inputs and keyvalues from `env_fog_controller`, which allows for more skybox fog control. Lerping is currently unsupported.
|
Loading…
x
Reference in New Issue
Block a user