From ca726f58ef99a4ff3cb15d8bd7fb7669b485d313 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Fri, 17 May 2019 11:06:43 -0500 Subject: [PATCH] Added npc_stalker which was somehow missing --- Entity-List.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Entity-List.md b/Entity-List.md index 00c7a4e..f2f0333 100644 --- a/Entity-List.md +++ b/Entity-List.md @@ -394,6 +394,7 @@ There is most likely some information missing or miscellaneous stuff left out, b | npc_rollermine | :twisted_rightwards_arrows: | Added keyvalue for rollermines to start as if they were hacked by Alyx in Episode One. Also fixed rollermines creating static versions of themselves each time the player tries to pick them up with the supercharged gravity gun. | | npc_seagull | :heavy_minus_sign: | | | npc_sniper | :twisted_rightwards_arrows: | Custom model support, custom beam support, response system support, obsolete FGD stuff removed, separate spawnflag for dying on fire. (NOTE: Snipers will no longer die on fire in Episodic and must have this spawnflag enabled!) | +| npc_stalker | :twisted_rightwards_arrows: | Added a "Player Aggression" keyvalue and an option to use blood. | | npc_strider | :twisted_rightwards_arrows: | Added a stomp filter for choosing who the strider is allowed to stomp. Also implemented VDC fix for npc_clawscanner strider scouting. | | npc_template_maker | :heavy_minus_sign: | | | npc_tripmine | :arrow_double_up: | weapon_slam's tripmine with new I/O/KV so it could be placed in Hammer as an entity the mapper sets up. |