From cf82817b6846fc06b4975e0b7d54aee172340455 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Fri, 30 Aug 2019 00:31:06 -0500 Subject: [PATCH] Updated Shader Changes (markdown) --- Shader-Changes.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Shader-Changes.md b/Shader-Changes.md index 17d4391..65e58aa 100644 --- a/Shader-Changes.md +++ b/Shader-Changes.md @@ -51,7 +51,7 @@ Using white fog in the example picture was probably a bad idea. ### C17:EP1's phong on LightmappedGeneric Mapbase uses City 17: Episode One's LightmappedGeneric/WorldVertexTransition phong, implemented from Insolence's repository. -This was ported with the projected texture changes when Mapbase gleaned shader stuff from the Insolence repo. It was ported because the FXC files were being copied directly instead of cherry-picking individual code changes. (there was a very large number of changes, they were brand-new files, I was still learning how to mod shaders, etc.) There was also some mild demand for them. Again, even though I got this from the Insolence repo, the code was almost entirely from City 17: Episode One and you could find more information on their ModDB page. (todo: link) +This was ported with the projected texture changes when Mapbase gleaned shader stuff from the Insolence repo. It was ported because the FXC files were being copied directly instead of cherry-picking individual code changes. (there was a very large number of changes, they weren't replacing existing files, I was still learning how to mod shaders, etc.) There was also some mild demand for them. Again, even though I got this from the Insolence repo, the code was almost entirely from City 17: Episode One and you could find more information on their ModDB page. (todo: link) (todo: also figure out what it looks like for an in-Mapbase screenshot)