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https://github.com/mapbase-source/source-sdk-2013.git
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Updated entity list as per recent changes
parent
1e627ec954
commit
d070471da6
@ -94,7 +94,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| env_physexplosion | <!---Changed--> :twisted_rightwards_arrows: | ExplodeAndRemove, negative magnitude for pulling things in |
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| env_physexplosion | <!---Changed--> :twisted_rightwards_arrows: | ExplodeAndRemove, negative magnitude for pulling things in |
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| env_physimpact | <!---Stock--> :heavy_minus_sign: | |
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| env_physimpact | <!---Stock--> :heavy_minus_sign: | |
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| env_player_surface_trigger | <!---Stock--> :heavy_minus_sign: | |
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| env_player_surface_trigger | <!---Stock--> :heavy_minus_sign: | |
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| env_projectedtexture | <!---Changed--> :twisted_rightwards_arrows: | Uses Insolence's projected textures with C17:EP1 features, VDC fixes, and Mapbase adjustments. |
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| env_projectedtexture | <!---Changed--> :twisted_rightwards_arrows: | Uses Insolence's implementaton of Alien Swarm projected textures with C17:EP1 features, VDC fixes, and Mapbase adjustments. |
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| env_rotorshooter | <!---Stock--> :heavy_minus_sign: | |
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| env_rotorshooter | <!---Stock--> :heavy_minus_sign: | |
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| env_rotorwash | <!---Stock--> :heavy_minus_sign: | |
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| env_rotorwash | <!---Stock--> :heavy_minus_sign: | |
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| env_rotorwash_emitter | <!---Stock--> :heavy_minus_sign: | |
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| env_rotorwash_emitter | <!---Stock--> :heavy_minus_sign: | |
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@ -146,7 +146,8 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| filter_redirect_inflictor | <!---New--> :eight_spoked_asterisk: | Redirects to a target filter with the damage inflictor as the activator instead of the attacker. Uses all base filter changes detailed in filter_activator_class. |
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| filter_redirect_inflictor | <!---New--> :eight_spoked_asterisk: | Redirects to a target filter with the damage inflictor as the activator instead of the attacker. Uses all base filter changes detailed in filter_activator_class. |
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| filter_redirect_owner | <!---New--> :eight_spoked_asterisk: | Redirects to a target filter with the activator's owner entity as the activator instead of the original activator. Uses all base filter changes detailed in filter_activator_class. |
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| filter_redirect_owner | <!---New--> :eight_spoked_asterisk: | Redirects to a target filter with the activator's owner entity as the activator instead of the original activator. Uses all base filter changes detailed in filter_activator_class. |
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| func_areaportal | <!---Stock--> :heavy_minus_sign: | |
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| func_areaportal | <!---Stock--> :heavy_minus_sign: | |
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| func_areaportalwindow | <!---Stock--> :heavy_minus_sign: | |
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| func_areaportal_oneway | <!---New--> :heavy_minus_sign: | Variant of func_areaportal that only draws when viewed from one direction. Based on the VDC article of the same name. |
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| func_areaportalwindow | <!---Stock--> :eight_spoked_asterisk: | |
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| func_breakable | <!---Changed--> :twisted_rightwards_arrows: | Material type "None" support in HL2 DLL, support for HL1 material types, "Spawn on break" could spawn any entity |
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| func_breakable | <!---Changed--> :twisted_rightwards_arrows: | Material type "None" support in HL2 DLL, support for HL1 material types, "Spawn on break" could spawn any entity |
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| func_breakable_surf | <!---Affected--> :record_button: | Inherits all changes detailed in func_breakable. |
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| func_breakable_surf | <!---Affected--> :record_button: | Inherits all changes detailed in func_breakable. |
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| func_brush | <!---Changed--> :twisted_rightwards_arrows: | NPC collision exclusion now has wildcard support. Excluding a specific targetname has been ported to HL2 DLL |
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| func_brush | <!---Changed--> :twisted_rightwards_arrows: | NPC collision exclusion now has wildcard support. Excluding a specific targetname has been ported to HL2 DLL |
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@ -182,7 +183,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| func_recharge | <!---Changed--> :twisted_rightwards_arrows: | Has been given some of item_suitcharger's I/O/KV, but not all of them. |
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| func_recharge | <!---Changed--> :twisted_rightwards_arrows: | Has been given some of item_suitcharger's I/O/KV, but not all of them. |
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| func_reflective_glass | <!---Stock--> :heavy_minus_sign: | |
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| func_reflective_glass | <!---Stock--> :heavy_minus_sign: | |
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| func_rot_button | <!---Changed--> :twisted_rightwards_arrows: | Fixed the "Starts Locked" spawnflag. |
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| func_rot_button | <!---Changed--> :twisted_rightwards_arrows: | Fixed the "Starts Locked" spawnflag. |
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| func_rotating | <!---Stock--> :heavy_minus_sign: | |
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| func_rotating | <!---Changed--> :twisted_rightwards_arrows: | Applied normalizaton to angles, preventing freakouts. |
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| func_smokevolume | <!---Stock--> :heavy_minus_sign: | |
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| func_smokevolume | <!---Stock--> :heavy_minus_sign: | |
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| func_tank | <!---Changed--> :twisted_rightwards_arrows: | Ported "ammo type" to func_tank, moved around a few things, added some NPC-related inputs, added a trace filter, etc. |
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| func_tank | <!---Changed--> :twisted_rightwards_arrows: | Ported "ammo type" to func_tank, moved around a few things, added some NPC-related inputs, added a trace filter, etc. |
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| func_tank_combine_cannon | <!---Changed--> :twisted_rightwards_arrows: | Added support for the player to control directly. Uses the same changes as func_tank. |
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| func_tank_combine_cannon | <!---Changed--> :twisted_rightwards_arrows: | Added support for the player to control directly. Uses the same changes as func_tank. |
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@ -425,7 +426,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
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| phys_motor | <!---Stock--> :heavy_minus_sign: | |
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| phys_motor | <!---Stock--> :heavy_minus_sign: | |
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| phys_pulleyconstraint | <!---Stock--> :heavy_minus_sign: | |
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| phys_pulleyconstraint | <!---Stock--> :heavy_minus_sign: | |
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| phys_ragdollconstraint | <!---Stock--> :heavy_minus_sign: | |
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| phys_ragdollconstraint | <!---Stock--> :heavy_minus_sign: | |
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| phys_ragdollmagnet | <!---Changed--> :twisted_rightwards_arrows: | New OnUsed output which fires each time the magnet is used. |
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| phys_ragdollmagnet | <!---Changed--> :twisted_rightwards_arrows: | New OnUsed output which fires each time the magnet is used and the ability to target snipers. |
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| phys_slideconstraint | <!---Stock--> :heavy_minus_sign: | |
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| phys_slideconstraint | <!---Stock--> :heavy_minus_sign: | |
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| phys_spring | <!---Stock--> :heavy_minus_sign: | |
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| phys_spring | <!---Stock--> :heavy_minus_sign: | |
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| phys_thruster | <!---Stock--> :heavy_minus_sign: | |
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| phys_thruster | <!---Stock--> :heavy_minus_sign: | |
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