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Updated Projected textures (markdown)
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@ -30,4 +30,9 @@ By default, Mapbase uses a shadow map resolution of `2048` with a filter size of
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Even though the vast majority of these changes come from other projects, Mapbase still has its own changes that help with env_projectedtexture itself. Here's some new I/O/KV that were not ported from other projects and are not known to exist elsewhere:
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(Always Draw)
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**KeyValues**
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* **Always Draw** `<boolean>` - Forces the projected texture to always draw, regardless of whether the player can see its frustum. This is for projected textures that can be seen on monitors or are in the skybox.
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* **Don't follow target** `<boolean>` - Prevents the projected texture from actually following its target, if it has one. Intended to be used with "Light Only Target" so it only lights the target without actually following it.
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**Inputs**
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* **AlwaysDrawOn/Off** `<void>` - Toggles the "Always Draw" keyvalue.
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