Updated Projected textures (markdown)

Blixibon 2019-08-26 10:45:14 -05:00
parent cff62e2410
commit d133129fd2

@ -30,4 +30,9 @@ By default, Mapbase uses a shadow map resolution of `2048` with a filter size of
Even though the vast majority of these changes come from other projects, Mapbase still has its own changes that help with env_projectedtexture itself. Here's some new I/O/KV that were not ported from other projects and are not known to exist elsewhere:
(Always Draw)
**KeyValues**
* **Always Draw** `<boolean>` - Forces the projected texture to always draw, regardless of whether the player can see its frustum. This is for projected textures that can be seen on monitors or are in the skybox.
* **Don't follow target** `<boolean>` - Prevents the projected texture from actually following its target, if it has one. Intended to be used with "Light Only Target" so it only lights the target without actually following it.
**Inputs**
* **AlwaysDrawOn/Off** `<void>` - Toggles the "Always Draw" keyvalue.