From d3020f235e2e33867c9f33469dc2a91bd50a9df5 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Mon, 26 Aug 2019 10:24:05 -0500 Subject: [PATCH] Updated Shader Changes (markdown) --- Shader-Changes.md | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Shader-Changes.md b/Shader-Changes.md index ce843fe..631edb7 100644 --- a/Shader-Changes.md +++ b/Shader-Changes.md @@ -29,7 +29,11 @@ Mapbase uses a combination of Alien Swarm, City 17: Episode One, and G-String pr ### Downfall's Alien Swarm radial fog Mapbase uses Half-Life 2: Downfall's implementation of Alien Swarm's radial fog, as opposed to Half-Life 2's planar fog. This means fog is calculated radially and doesn't change as you rotate the camera and prevents players from being able to see past fog by looking a the edges of their screens. This feature was highly requested. -(todo: add new picture) +

+ +

+ +Using white fog in the example picture was probably a bad idea. --- ### C17:EP1's phong on LightmappedGeneric