Updated as per latest changes

Blixibon 2019-07-09 13:13:50 -05:00
parent 2d48a88ec0
commit da10b679ce

@ -206,6 +206,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| func_wall | <!---Stock--> :heavy_minus_sign: | |
| func_wall_toggle | <!---Stock--> :heavy_minus_sign: | |
| func_water_analog | <!---Affected--> :record_button: | Uses the same changes as func_movelinear. |
| game_convar_mod | <!---New--> :eight_spoked_asterisk: | Part of the convar modification system that allows maps to change cvars in a safe and controlled way, saving them so they could be loaded later and reverting them on level unload. |
| game_end | <!---Changed--> :twisted_rightwards_arrows: | New "EndGameSP" input that functions as a shortcut for "startupmenu force". This could be changed by certain mods (e.g. mapping competitions) for firing "map finished" events. |
| game_gib_manager | <!---Stock--> :heavy_minus_sign: | |
| game_globalvars | <!---New--> :eight_spoked_asterisk: | Reads certain global variables, like curtime. |
@ -321,9 +322,9 @@ There is most likely some information missing or miscellaneous stuff left out, b
| logic_relay | <!---Changed--> :twisted_rightwards_arrows: | New TriggerWithParameter/OnTriggerParameter I/O for using parameters on the relay. |
| logic_relay_queue | <!---New--> :eight_spoked_asterisk: | Queues excess triggers instead of discarding them. This means when a logic_relay_queue is still firing its delayed outputs and it receives another trigger event, it queues it up so when its output events are over, it fires that queued trigger with its data intact. |
| logic_scene_list_manager | <!---Stock--> :heavy_minus_sign: | |
| logic_sequence | <!---New--> :eight_spoked_asterisk: | Coordinates a sequence of cases for things like keypad passwords. Similar to logic_case. |
| logic_skill | <!---New--> :eight_spoked_asterisk: | Reads the game's current difficulty level and detects when it changes. |
| logic_timer | <!---Stock--> :heavy_minus_sign: | |
| mapbase_convar_mod | <!---New--> :eight_spoked_asterisk: | Part of the convar modification system that allows maps to change cvars in a safe and controlled way, saving them so they could be loaded later and reverting them on level unload. |
| mapbase_manifest | <!---New--> :eight_spoked_asterisk: | Allows mappers to load manifest files other than the default "%mapname%_manifest.txt" file. |
| material_modify_control | <!---Stock--> :heavy_minus_sign: | |
| math_bits | <!---New--> :eight_spoked_asterisk: | Performs calculations involving bits and bit operations. Based on math_counter. |
@ -331,6 +332,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| math_colorblend | <!---Stock--> :heavy_minus_sign: | |
| math_counter | <!---Changed--> :twisted_rightwards_arrows: | OnChangedFromMin/Max and SetMin/MaxValueNoFire ported and replicated from later games respectively. Start value now properly reads floats. Also see math_counter_advanced for advanced capabilities. |
| math_counter_advanced | <!---New--> :eight_spoked_asterisk: | A special version of math_counter with advanced inputs, outputs, and keyvalues for advanced operations and specialized calculations. |
| math_lightpattern | <!---New--> :eight_spoked_asterisk: | Replicates baked light patterns and fires outputs accordingly. |
| math_mod | <!---New--> :eight_spoked_asterisk: | Modifies and outputs input values with the specified value and operator. For example, it could be configured to add 2 to each value sent to this entity, outputting the result each time. This is to create I/O "pipelines" that demand instant operations limited by, say, using a math_counter with delays. |
| math_remap | <!---Stock--> :heavy_minus_sign: | |
| math_vector | <!---New--> :eight_spoked_asterisk: | Allows for operations on vectors like "0 0 0" or "2509.677 384.001 204.5". Based on math_counter. |
@ -341,7 +343,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| move_track | <!---Stock--> :heavy_minus_sign: | |
| npc_advisor | <!---Stock--> :heavy_minus_sign: | |
| npc_alyx | <!---Changed--> :twisted_rightwards_arrows: | Inherits all companion changes, see npc_citizen. |
| npc_antlion | <!---Changed--> :twisted_rightwards_arrows: | Dynamic interactions restored (set by mapper), new global state for disabling soldier insta-kill, attempted better bugbait support for workers |
| npc_antlion | <!---Changed--> :twisted_rightwards_arrows: | Dynamic interactions restored (set by mapper), new global state for disabling soldier insta-kill, attempted better bugbait support for workers, SetFollowTarget |
| npc_antlion_grub | <!---Changed--> :twisted_rightwards_arrows: | Now allows a damage filter which can control whether this grub is allowed to be squashed. |
| npc_antlion_template_maker | <!---Stock--> :heavy_minus_sign: | |
| npc_antlionguard | <!---Stock--> :heavy_minus_sign: | |
@ -485,6 +487,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| prop_physics_override | <!---Affected--> :record_button: | Uses all of the prop changes detailed in prop_physics and prop_dynamic. |
| prop_ragdoll | <!---Changed--> :twisted_rightwards_arrows: | Fixed StartRagdollBoogie, added Wake/Sleep inputs, added automatic ragdoll interactions. |
| prop_scalable | <!---Stock--> :heavy_minus_sign: | |
| prop_sphere | <!---Restored--> :arrow_double_up: | A cheap vphysics sphere. Uses VDC changes. |
| prop_static | <!---Stock--> :heavy_minus_sign: | |
| prop_thumper | <!---Stock--> :heavy_minus_sign: | |
| prop_vehicle | <!---Stock--> :heavy_minus_sign: | |