Adjusted emoji symbols to GitHub

Blixibon 2019-05-04 12:18:43 -05:00
parent 7acd22b80e
commit da861b550f

@ -12,8 +12,8 @@ Remember: **I/O/KV** stands for **Inputs, Outputs, KeyValues**.
| Obsolete |:o2:| This entity has been partially or fully obsoleted by Mapbase. |
| Affected |:record_button:| This entity has not been changed directly, but it has been affected by Mapbase in some other way. |
| New |:eight_spoked_asterisk:| This entity was added to Mapbase and did not exist before. |
| Ported |:rewind:| This entity was ported or partially ported to Mapbase from another game or mod. |
| Replicated |:track_previous:| This entity is based on an entity from another game or mod, but it is not a direct port. |
| Ported |:arrow_backward:| This entity was ported or partially ported to Mapbase from another game or mod. |
| Replicated |:rewind:| This entity is based on an entity from another game or mod, but it is not a direct port. |
| Restored |:arrow_double_up:| This entity already existed, but it was not accessible to mappers before Mapbase due to lack of FGD definition, available I/O/KV, etc. |
There is most likely some information missing or miscellaneous stuff left out, but this should be the most comprehensive list available.
@ -79,7 +79,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| env_fog_controller | Changed :twisted_rightwards_arrows: | Starts with fog enabled. |
| env_funnel | Changed :twisted_rightwards_arrows: | "Activate" input, "Don't remove on fire" flag, missing sprite added to mod files. |
| env_global | Changed :twisted_rightwards_arrows: | "Counter" output replaced with "OutCounter" in an attempt to dodge the aliasing issue. New global states have also been added, but they're unrelated to env_global itself. |
| env_global_light | Ported :rewind: | Ported from Insolence's implementation of Alien Swarm's projected textures. It's received a few changes in Mapbase, like zero default offset with keyvalues for mappers change it themselves. |
| env_global_light | Ported :arrow_backward: | Ported from Insolence's implementation of Alien Swarm's projected textures. It's received a few changes in Mapbase, like zero default offset with keyvalues for mappers change it themselves. |
| env_gunfire | Changed :twisted_rightwards_arrows: | Ability to choose any sound in the sound browser, FireBurst for firing bursts manually, OnFire for each bullet |
| env_headcrabcanister | Changed :twisted_rightwards_arrows: | StopHissing to stop post-impact hissing, OnCrab for each crab that emerges from the cansiter |
| env_hudhint | Changed :twisted_rightwards_arrows: | Button combinations, raw strings, etc. as well as SetHudHint. |
@ -129,7 +129,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| filter_activator_involume | New :eight_spoked_asterisk: | Only passes entities within the specified volume, e.g. a trigger. Uses all base filter changes detailed in filter_activator_class. |
| filter_activator_keyfield | New :eight_spoked_asterisk: | Filters an entity by the value of the specified keyvalue, similar to logic_keyfield. Uses the matcher system and all base filter changes detailed in filter_activator_class. |
| filter_activator_mass_greater | Affected :record_button: | Uses all base filter changes detailed in filter_activator_class. |
| filter_activator_model | Ported :rewind: | Filters an entity by its model name. Uses the matcher system and all base filter changes detailed in filter_activator_class. |
| filter_activator_model | Ported :arrow_backward: | Filters an entity by its model name. Uses the matcher system and all base filter changes detailed in filter_activator_class. |
| filter_activator_name | Affected :record_button: | Uses all base filter changes detailed in filter_activator_class. |
| filter_activator_relationship | New :eight_spoked_asterisk: | Filters an entity by their relationship to the target entity. Uses all base filter changes detailed in filter_activator_class. |
| filter_activator_team | Affected :record_button: | Uses all base filter changes detailed in filter_activator_class. |
@ -302,7 +302,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| logic_convar | New :eight_spoked_asterisk: | Gets the value of the specified console variable, or convar/cvar. Useful for checking whether cheats or closed captioning are enabled. |
| logic_datadesc_accessor | New :eight_spoked_asterisk: | Derived from logic_keyfield, this entity is completely identical except for the fact it uses internal variable names directly and is not limited to keyvalues. This means you could access values like "m_fFlags", "m_flNextGrenadeTime", or pretty much anything else in an entity's data description. Let that sink in. |
| logic_entity_position | New :eight_spoked_asterisk: | Gets and predicts an entity's position, outputting it through OutPosition. |
| logic_eventlistener | Replicated :track_previous: | Listens for game events and fires an output for them. This is an entity available in Portal 2 and newer, but it was replicated so it could be used in Mapbase. You might also be interested in point_event. |
| logic_eventlistener | Replicated :rewind: | Listens for game events and fires an output for them. This is an entity available in Portal 2 and newer, but it was replicated so it could be used in Mapbase. You might also be interested in point_event. |
| logic_externaldata | New :eight_spoked_asterisk: | Saves and reads keyvalue data from "%mapname%_externaldata.txt", intended to be used for data that should persist across playthroughs, save games, etc. similar to gamestate.txt. |
| logic_format | New :eight_spoked_asterisk: | Formats text with C#/Python-based formatting, using {0}, {1}, etc. for each parameter. Useful for AddOutput and other inputs that use a special syntax. Also useful for information relayed to the player. |
| logic_keyfield | New :eight_spoked_asterisk: | Reads the specified keyvalue on the target entity, outputting its value or comparing against it with the matcher system. This is useful for many different things, like getting an entity's health or a soldier's current number of grenades. |
@ -313,8 +313,8 @@ There is most likely some information missing or miscellaneous stuff left out, b
| logic_multicompare | Changed :twisted_rightwards_arrows: | Added a bunch of new I/O/KV. Changes very similar to logic_compare. |
| logic_navigation | Stock :heavy_minus_sign: | |
| logic_playerproxy | Changed :twisted_rightwards_arrows: | Several new I/O/KV for interacting with the player, including expanded flashlight control and the ability to change the player's armor value. |
| logic_random_outputs | Ported :rewind: | Fires outputs based on specified percentages. Ported directly from Alien Swarm. |
| logic_register_activator | Replicated :track_previous: | Stores the specified entity and allows it to be accessed later. Based on the entity of the same name from Portal 2. |
| logic_random_outputs | Ported :arrow_backward: | Fires outputs based on specified percentages. Ported directly from Alien Swarm. |
| logic_register_activator | Replicated :rewind: | Stores the specified entity and allows it to be accessed later. Based on the entity of the same name from Portal 2. |
| logic_relay | Changed :twisted_rightwards_arrows: | New TriggerWithParameter/OnTriggerParameter I/O for using parameters on the relay. |
| logic_relay_queue | New :eight_spoked_asterisk: | Queues excess triggers instead of discarding them. This means when a logic_relay_queue is still firing its delayed outputs and it receives another trigger event, it queues it up so when its output events are over, it fires that queued trigger with its data intact. |
| logic_scene_list_manager | Stock :heavy_minus_sign: | |
@ -446,7 +446,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| point_damageinfo | New :eight_spoked_asterisk: | Deals damage with precise control over exactly what information the damage carries, from amount and type to attacker and force. |
| point_devshot_camera | Stock :heavy_minus_sign: | |
| point_enable_motion_fixup | Stock :heavy_minus_sign: | |
| point_entity_finder | Ported :rewind: | Finds entities based on various criteria. Ported from Alien Swarm. You might want to look at point_advanced_finder too. |
| point_entity_finder | Ported :arrow_backward: | Finds entities based on various criteria. Ported from Alien Swarm. You might want to look at point_advanced_finder too. |
| point_entity_replace | New :eight_spoked_asterisk: | Replaces one entity with another, similar to phys_convert. Copies position, angles, velocity, etc. with plenty of flexibility. Can be used with certain outputs on certain entities for even more flexibility, like OutGrenade on soldiers to replace their grenades with another object (e.g. flares). |
| point_event | New :eight_spoked_asterisk: | Listens for and acts upon game events similar to logic_eventlistener, except it can listen for multiple events and pass their data to I/O. This was conceptualized before I knew logic_eventlistener existed, but it is now derived from it in code. |
| point_flesh_effect_target | Stock :heavy_minus_sign: | |
@ -547,7 +547,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| weapon_pistol | Affected :record_button: | Uses base weapon changes detailed in weapon_357. |
| weapon_rpg | Changed :twisted_rightwards_arrows: | NPCs now use RPGs correctly. Uses base weapon changes detailed in weapon_357. |
| weapon_shotgun | Changed :twisted_rightwards_arrows: | Uses base weapon changes detailed in weapon_357. |
| weapon_slam | Ported :rewind: | Ported from HL2:DM. Uses base weapon changes detailed in weapon_357. |
| weapon_slam | Ported :arrow_backward: | Ported from HL2:DM. Uses base weapon changes detailed in weapon_357. |
| weapon_smg1 | Affected :record_button: | Uses base weapon changes detailed in weapon_357. |
| weapon_striderbuster | Stock :heavy_minus_sign: | |
| weapon_stunstick | Changed :twisted_rightwards_arrows: | Now uses HL2:DM weapon/model with NPC support. Uses base weapon changes detailed in weapon_357. |