diff --git a/Graphical-Changes.md b/Graphical-Changes.md index ed2fc8f..2baf12d 100644 --- a/Graphical-Changes.md +++ b/Graphical-Changes.md @@ -42,6 +42,12 @@ Fun fact: This was originally implemented by accident. Todo: up-to-date image, maybe unique article for both "Shader changes" and this to link to (or even merge this and shader changes) -"Brush phong" is phong reflections on brush shaders, like `LightmappedGeneric` (or in this case `SDK_LightmappedGeneric)`. It reflects the flashlight beautifully and supports exponent masking. +"Brush phong" is phong reflections on brush shaders, like `SDK_LightmappedGeneric`. It reflects the flashlight beautifully and supports exponent masking. - Warning:  Brush phong requires materials to use custom shaders. See [Shader changes](Shader-changes) for more information. \ No newline at end of file + Warning:  Brush phong requires materials to use custom shaders. See [Shader changes](Shader-changes) for more information. + +### Tree sway +--- +Mapbase adds support for `$treeSway`, based on HL2: Downfall's implementation from the Alien Swarm SDK. It allows trees to "sway" with the wind. Some existing tree models have been given additional skins which use `$treeSway`. + + Warning:  Tree sway requires materials to use custom shaders. See [Shader changes](Shader-changes) for more information. \ No newline at end of file