Updated Setting up Mapbase (markdown)

Blixibon 2020-06-24 10:26:47 -05:00
parent 7570fb37ec
commit defe43f4c8

@ -18,11 +18,11 @@ Setting up Mapbase for Hammer is more complicated, and unfortunately requires mo
1. A custom game configuration. All that should be different from the original configurations are the FGD directory, the game directory, and the BSP directory.
2. A shortcut to hammer.exe that has the `-game` launch parameter followed by the absolute path to your mod (e.g. `hammer.exe -game "C:\Program Files (x86)\Steam\SteamApps\sourcemods\mapbase_episodic"`).
3. Map compilation tools that support custom shaders. Slartibarty's Slammin' Source or [Mapbase's custom compilers](https://www.moddb.com/mods/mapbase/downloads/mapbase-compile-tools) can be used.
3. Map compilation tools that support custom shaders. Slartibarty's Slammin' Source or [Mapbase's custom compilers](https://www.moddb.com/mods/mapbase/downloads/mapbase-compile-tools) can be used. These tools should be placed in the same `bin` directory as `hammer.exe`. See [this article](https://github.com/mapbase-source/source-sdk-2013/wiki/Map-Compilers) for more information on Mapbase's compilers.
Mapbase's default FGDs are located in `mapbase_shared/shared_misc/bin`. You should only have to include `halflife2.fgd`. **Do not** include `base.fgd`.
The game and BSP directories depend on whether you want to map for Episodic or HL2. Episodic is based on EP1/EP2 and HL2 is based on the original HL2. Episodic contains newer features and entities introduced in Episode One and Two, which means Episodic is normally more preferable. Since Source SDK Base 2013 Singleplayer comes with Episodic content automatically, you nor your players should need to have either episode installed to use Mapbase's episodic version.
The game and BSP directories depend on which mod you want to map for. If you are mapping for the original Mapbase mods, you must choose between Episodic or HL2. Episodic is based on EP1/EP2 and HL2 is based on the original HL2. Episodic contains newer features and entities introduced in Episode One and Two, which means Episodic is normally more preferable. Since Source SDK Base 2013 Singleplayer comes with Episodic content automatically, neither you nor your players should need to have either episode installed in order to use Mapbase's episodic version.
Depending on which version you'll be using, the game directory should be either `mapbase_episodic` or `mapbase_hl2` and the BSP directory should be either "mapbase_episodic/maps" or "mapbase_hl2/maps".