diff --git a/Introduction-to-Mapbase.md b/Introduction-to-Mapbase.md index 155c4cd..a1ba804 100644 --- a/Introduction-to-Mapbase.md +++ b/Introduction-to-Mapbase.md @@ -24,7 +24,7 @@ It also has a few new icons for *existing* entities, like `logic_playerproxy` ha Mapbase isn't supposed to change the feeling of Source or HL2 itself *in-game*, but it does change a few things for mappers and other kinds of modders to toggle at will. -For example, Mapbase gathers projected texture fixes and features from all over the community, from the VDC to G-String, making them much more stable and usable. Mapbase also uses radial fog from Half-Life 2: Downfall, which means fog won't change with the camera angle anymore. +For example, Mapbase gathers projected texture fixes and features from all over the Source community, drawing from the VDC, Alien Swarm, and various open-source projects like G-String, making projected textures in Mapbase much more stable and usable than their original Source 2013 counterparts. Mapbase also uses radial fog from Half-Life 2: Downfall, which means fog won't change with the camera angle anymore. You can find an overview on Mapbase's graphical changes [here](Graphical-Changes).