From e953a543c67e65b6a45fa1bb00321b03ef65304b Mon Sep 17 00:00:00 2001 From: Blixibon Date: Thu, 22 Aug 2019 22:32:17 -0500 Subject: [PATCH] Created math_lightpattern (markdown) --- math_lightpattern.md | 3 +++ 1 file changed, 3 insertions(+) create mode 100644 math_lightpattern.md diff --git a/math_lightpattern.md b/math_lightpattern.md new file mode 100644 index 0000000..ce4068a --- /dev/null +++ b/math_lightpattern.md @@ -0,0 +1,3 @@ +**math_lightpattern** is a new entity that replicates engine light patterns (the "Appearance" or "Custom Appearance" keyvalues on vrad lights, or the "SetPattern" input), firing outputs while iterating through a pattern of letters. It was created to help sync prop skins with lights and also allows for other entities like env_projectedtextures to use it. + +(TODO: Elaborate on this stuff, show examples, mention using non-light patterns, etc.) \ No newline at end of file