Updated entity list with latest changes

Blixibon 2020-05-08 10:16:52 -05:00
parent e1aae826b0
commit f03f0cc53b

@ -44,7 +44,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| ai_speechfilter | <!---Stock--> :heavy_minus_sign: | |
| ai_weaponmodifier | <!---New--> :eight_spoked_asterisk: | Modifies a NPC's shot regulator to change burst-related stuff. Probably broken. |
| aiscripted_schedule | <!---Stock--> :heavy_minus_sign: | |
| ambient_generic | <!---Changed--> :twisted_rightwards_arrows: | SetSound, sound flags keyvalue with "Pause sound with game pause" option, !activator support |
| ambient_generic | <!---Changed--> :twisted_rightwards_arrows: | SetSound, sound flags keyvalue with "Pause sound with game pause" option, !activator support, OnSoundFinished |
| assault_assaultpoint | <!---Stock--> :heavy_minus_sign: | |
| assault_rallypoint | <!---Stock--> :heavy_minus_sign: | |
| color_correction | <!---Stock--> :heavy_minus_sign: | |
@ -86,7 +86,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| env_laser | <!---Changed--> :twisted_rightwards_arrows: | OnTouchedByEntity added, based on the output from env_beam. It fires per frame though, so be careful. |
| env_lightglow | <!---Changed--> :twisted_rightwards_arrows: | Added Enable/Disable inputs and the ability to start disabled. Fade distances in Hammer also now have spheres. |
| env_message | <!---Stock--> :heavy_minus_sign: | |
| env_microphone | <!---Changed--> :twisted_rightwards_arrows: | Added unmarked DSP presets, SetDSPPreset, and a local landmark keyvalue similar to trigger_teleport. |
| env_microphone | <!---Changed--> :twisted_rightwards_arrows: | Added unmarked DSP presets, SetDSPPreset, specific channel/pitch scale, and a local landmark keyvalue similar to trigger_teleport. |
| env_muzzleflash | <!---Stock--> :heavy_minus_sign: | |
| env_particle_performance_monitor | <!---Stock--> :heavy_minus_sign: | |
| env_particlelight | <!---Stock--> :heavy_minus_sign: | |
@ -149,7 +149,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| func_areaportal_oneway | <!---New--> :eight_spoked_asterisk: | Variant of func_areaportal that only draws when viewed from one direction. Based on the VDC article of the same name. |
| func_areaportalwindow | <!---Stock--> :heavy_minus_sign: | |
| func_breakable | <!---Changed--> :twisted_rightwards_arrows: | Material type "None" support in HL2 DLL, support for HL1 material types, "Spawn on break" could spawn any entity |
| func_breakable_surf | <!---Affected--> :record_button: | Inherits all changes detailed in func_breakable. |
| func_breakable_surf | <!---Changed--> :twisted_rightwards_arrows: | New spawnflag which plays the break sound from the correct position instead of the map's origin. Also inherits all changes detailed in func_breakable. |
| func_brush | <!---Changed--> :twisted_rightwards_arrows: | NPC collision exclusion now has wildcard support. Excluding a specific targetname has been ported to HL2 DLL |
| func_bulletshield | <!---Stock--> :heavy_minus_sign: | |
| func_button | <!---Stock--> :heavy_minus_sign: | |
@ -251,6 +251,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| info_overlay_transition | <!---Stock--> :heavy_minus_sign: | |
| info_particle_system | <!---Changed--> :twisted_rightwards_arrows: | New "DestroyImmediately" input inspired by the Portal 2 input of the same name. |
| info_player_start | <!---Stock--> :heavy_minus_sign: | |
| info_player_position_proxy | <!---New--> :eight_spoked_asterisk: | Copies a player's view as if they're at a different position. Created for script_intro sequences. |
| info_projecteddecal | <!---Stock--> :heavy_minus_sign: | |
| info_radar_target | <!---Changed--> :twisted_rightwards_arrows: | White Forest battle enemy targets added to FGD. |
| info_radial_link_controller | <!---Stock--> :heavy_minus_sign: | |
@ -278,6 +279,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| item_battery | <!---Stock--> :heavy_minus_sign: | |
| item_box_buckshot | <!---Affected--> :record_button: | Uses by all ammo item changes. |
| item_dynamic_resupply | <!---Changed--> :twisted_rightwards_arrows: | OnItem for each item created, master resupply properly falls back to health vial when needed |
| item_grubnugget | <!---Restored--> :arrow_double_up: | Entity for the nuggets produced by npc_antlion_grubs with a selectable model/size/denomination. |
| item_healthcharger | <!---Changed--> :twisted_rightwards_arrows: | Various I/O/KV related to setting charge/juice |
| item_healthkit | <!---Stock--> :heavy_minus_sign: | |
| iteam_healthvial | <!---Stock--> :heavy_minus_sign: | |
@ -487,6 +489,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| prop_dynamic_ornament | <!---Affected--> :record_button: | Uses all of the base prop changes detailed in prop_dynamic. |
| prop_dynamic_override | <!---Affected--> :record_button: | Uses all of the base prop changes detailed in prop_dynamic. |
| prop_flare | <!---New--> :eight_spoked_asterisk: | An entire class for controlling flare.mdl from the HL2 episodes. This is based off of the Black Mesa entity of the same name. Can control lifetime, ignite the flare, restore the flare, etc. |
| prop_interactable | <!---New--> :eight_spoked_asterisk: | A prop designed to be interacted with like a button. It has all of the properties of prop_dynamic without having to use an accompanying func_door or func_button. |
| prop_physics | <!---Stock--> :heavy_minus_sign: | SetDebris for toggling debris status. Uses all of the base prop changes detailed in prop_dynamic. |
| prop_physics_multiplayer | <!---Affected--> :record_button: | Uses all of the prop changes detailed in prop_physics and prop_dynamic. |
| prop_physics_override | <!---Changed--> :twisted_rightwards_arrows: | Now supports overriding prop interactions and preferred carry angles. |
@ -527,7 +530,7 @@ There is most likely some information missing or miscellaneous stuff left out, b
| trigger_gravity | <!---Stock--> :heavy_minus_sign: | |
| trigger_hurt | <!---Changed--> :twisted_rightwards_arrows: | Now supports "Damage Or" keyvalue for flags intended to be combined with other damage types. Also added a hurt rate keyvalue. |
| trigger_impact | <!---Stock--> :heavy_minus_sign: | |
| trigger_look | <!---Changed--> :twisted_rightwards_arrows: | Added a "Use LOS" keyvalue that also uses LOS calculations as opposed to only viewcone calculations. |
| trigger_look | <!---Changed--> :twisted_rightwards_arrows: | Added a "Use LOS" keyvalue that also uses LOS calculations as opposed to only viewcone calculations. Also added support for multiple look entities. |
| trigger_multiple | <!---Affected--> :record_button: | Uses all base trigger changes, including the ability to detect items/weapons/projectiles, which could previously only be detected through the "Everything" spawnflag. `OnTouching` also now passes the first touching entity as the activator. |
| trigger_once | <!---Affected--> :record_button: | Uses the base trigger changes defined in trigger_multiple. |
| trigger_physics_trap | <!---Stock--> :heavy_minus_sign: | |