From fbb3dd39d1f4802e3c652f378249bdbf2cd7ca80 Mon Sep 17 00:00:00 2001 From: Blixibon Date: Wed, 4 Dec 2019 14:22:10 -0600 Subject: [PATCH] Updated Debug Commands (markdown) --- Debug-Commands.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Debug-Commands.md b/Debug-Commands.md index d66467c..0162fc1 100644 --- a/Debug-Commands.md +++ b/Debug-Commands.md @@ -8,8 +8,14 @@ Mapbase changes existing debug console commands and also has its own. These comm There was also an oversight with the delay parameter that prevented decimals from being used. This has been fixed in Mapbase. -## ent_create, npc_create +## ent_create, npc_create, etc. **Not implemented in public build; v1.2 change** +`ent_create` is an existing command that could create an entity where a player is looking. `npc_create` is a similar existing command that could create a NPC where the player is looking, using a hull check to make sure the NPC could fit in the position. + +Mapbase adds auto-completion to both commands, searching through the entity factory list and allowing the commands to auto-complete based on spawnable entity classes. (todo: make npc_create only show entities prefixed with `npc_`) + +`npc_create_aimed` is an existing command identical to `npc_create`, except it spawns the NPC facing away from the player that spawned it. Mapbase also adds `ent_create_aimed`, a new command equivalent to `npc_create_aimed`, except for `ent_create`. Both commands use the same auto-completion changes mentioned above. + (todo) \ No newline at end of file