mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-26 14:45:48 +03:00
153 lines
6.5 KiB
C
153 lines
6.5 KiB
C
|
//====== Copyright <20> 1996-2008, Valve Corporation, All rights reserved. =======
|
|||
|
//
|
|||
|
// Purpose: Main interface for loading and accessing Steamworks API's from the
|
|||
|
// Steam client.
|
|||
|
// For most uses, this code is wrapped inside of SteamAPI_Init()
|
|||
|
//=============================================================================
|
|||
|
|
|||
|
#ifndef ISTEAMCLIENT_H
|
|||
|
#define ISTEAMCLIENT_H
|
|||
|
#ifdef _WIN32
|
|||
|
#pragma once
|
|||
|
#endif
|
|||
|
|
|||
|
#include "steamtypes.h"
|
|||
|
#include "steamclientpublic.h"
|
|||
|
|
|||
|
// handle to a communication pipe to the Steam client
|
|||
|
typedef int32 HSteamPipe;
|
|||
|
// handle to single instance of a steam user
|
|||
|
typedef int32 HSteamUser;
|
|||
|
// function prototype
|
|||
|
#if defined( POSIX ) && !defined( _CYGWIN )
|
|||
|
#define __cdecl
|
|||
|
#endif
|
|||
|
extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *);
|
|||
|
|
|||
|
// interface predec
|
|||
|
class ISteamUser;
|
|||
|
class ISteamGameServer;
|
|||
|
class ISteamFriends;
|
|||
|
class ISteamUtils;
|
|||
|
class ISteamMatchmaking;
|
|||
|
class ISteamContentServer;
|
|||
|
class ISteamMasterServerUpdater;
|
|||
|
class ISteamMatchmakingServers;
|
|||
|
class ISteamUserStats;
|
|||
|
class ISteamApps;
|
|||
|
class ISteamNetworking;
|
|||
|
class ISteamRemoteStorage;
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Interface to creating a new steam instance, or to
|
|||
|
// connect to an existing steam instance, whether it's in a
|
|||
|
// different process or is local.
|
|||
|
//
|
|||
|
// For most scenarios this is all handled automatically via SteamAPI_Init().
|
|||
|
// You'll only need to use these interfaces if you have a more complex versioning scheme,
|
|||
|
// where you want to get different versions of the same interface in different dll's in your project.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
class ISteamClient
|
|||
|
{
|
|||
|
public:
|
|||
|
// Creates a communication pipe to the Steam client
|
|||
|
virtual HSteamPipe CreateSteamPipe() = 0;
|
|||
|
|
|||
|
// Releases a previously created communications pipe
|
|||
|
virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0;
|
|||
|
|
|||
|
// connects to an existing global user, failing if none exists
|
|||
|
// used by the game to coordinate with the steamUI
|
|||
|
virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0;
|
|||
|
|
|||
|
// used by game servers, create a steam user that won't be shared with anyone else
|
|||
|
virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0;
|
|||
|
|
|||
|
// removes an allocated user
|
|||
|
virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0;
|
|||
|
|
|||
|
// retrieves the ISteamUser interface associated with the handle
|
|||
|
virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// retrieves the ISteamGameServer interface associated with the handle
|
|||
|
virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// set the local IP and Port to bind to
|
|||
|
// this must be set before CreateLocalUser()
|
|||
|
virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0;
|
|||
|
|
|||
|
// returns the ISteamFriends interface
|
|||
|
virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns the ISteamUtils interface
|
|||
|
virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns the ISteamMatchmaking interface
|
|||
|
virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns the ISteamMasterServerUpdater interface
|
|||
|
virtual ISteamMasterServerUpdater *GetISteamMasterServerUpdater( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns the ISteamMatchmakingServers interface
|
|||
|
virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns the a generic interface
|
|||
|
virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns the ISteamUserStats interface
|
|||
|
virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// returns apps interface
|
|||
|
virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// networking
|
|||
|
virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// remote storage
|
|||
|
virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0;
|
|||
|
|
|||
|
// this needs to be called every frame to process matchmaking results
|
|||
|
// redundant if you're already calling SteamAPI_RunCallbacks()
|
|||
|
virtual void RunFrame() = 0;
|
|||
|
|
|||
|
// returns the number of IPC calls made since the last time this function was called
|
|||
|
// Used for perf debugging so you can understand how many IPC calls your game makes per frame
|
|||
|
// Every IPC call is at minimum a thread context switch if not a process one so you want to rate
|
|||
|
// control how often you do them.
|
|||
|
virtual uint32 GetIPCCallCount() = 0;
|
|||
|
|
|||
|
// API warning handling
|
|||
|
// 'int' is the severity; 0 for msg, 1 for warning
|
|||
|
// 'const char *' is the text of the message
|
|||
|
// callbacks will occur directly after the API function is called that generated the warning or message
|
|||
|
virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0;
|
|||
|
|
|||
|
};
|
|||
|
|
|||
|
#define STEAMCLIENT_INTERFACE_VERSION "SteamClient008"
|
|||
|
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
// Purpose: Base values for callback identifiers, each callback must
|
|||
|
// have a unique ID.
|
|||
|
//-----------------------------------------------------------------------------
|
|||
|
enum { k_iSteamUserCallbacks = 100 };
|
|||
|
enum { k_iSteamGameServerCallbacks = 200 };
|
|||
|
enum { k_iSteamFriendsCallbacks = 300 };
|
|||
|
enum { k_iSteamBillingCallbacks = 400 };
|
|||
|
enum { k_iSteamMatchmakingCallbacks = 500 };
|
|||
|
enum { k_iSteamContentServerCallbacks = 600 };
|
|||
|
enum { k_iSteamUtilsCallbacks = 700 };
|
|||
|
enum { k_iClientFriendsCallbacks = 800 };
|
|||
|
enum { k_iClientUserCallbacks = 900 };
|
|||
|
enum { k_iSteamAppsCallbacks = 1000 };
|
|||
|
enum { k_iSteamUserStatsCallbacks = 1100 };
|
|||
|
enum { k_iSteamNetworkingCallbacks = 1200 };
|
|||
|
enum { k_iClientRemoteStorageCallbacks = 1300 };
|
|||
|
enum { k_iSteamUserItemsCallbacks = 1400 };
|
|||
|
enum { k_iSteamGameServerItemsCallbacks = 1500 };
|
|||
|
enum { k_iClientUtilsCallbacks = 1600 };
|
|||
|
enum { k_iSteamGameCoordinatorCallbacks = 1700 };
|
|||
|
|
|||
|
|
|||
|
#endif // ISTEAMCLIENT_H
|