Proton/lsteamclient/cppISteamNetworkingSockets_SteamNetworkingSockets002.h

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3.8 KiB
C
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extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketIP(void *, const SteamNetworkingIPAddr *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectByIPAddress(void *, const SteamNetworkingIPAddr *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateListenSocketP2P(void *, int);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectP2P(void *, const SteamNetworkingIdentity *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_AcceptConnection(void *, HSteamNetConnection);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseConnection(void *, HSteamNetConnection, int, const char *, bool);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CloseListenSocket(void *, HSteamListenSocket);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionUserData(void *, HSteamNetConnection, int64);
extern int64 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionUserData(void *, HSteamNetConnection);
extern void cppISteamNetworkingSockets_SteamNetworkingSockets002_SetConnectionName(void *, HSteamNetConnection, const char *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionName(void *, HSteamNetConnection, char *, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_SendMessageToConnection(void *, HSteamNetConnection, const void *, uint32, int);
extern EResult cppISteamNetworkingSockets_SteamNetworkingSockets002_FlushMessagesOnConnection(void *, HSteamNetConnection);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnConnection(void *, HSteamNetConnection, winSteamNetworkingMessage_t_144 **, int);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceiveMessagesOnListenSocket(void *, HSteamListenSocket, winSteamNetworkingMessage_t_144 **, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetConnectionInfo(void *, HSteamNetConnection, SteamNetConnectionInfo_t *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetQuickConnectionStatus(void *, HSteamNetConnection, SteamNetworkingQuickConnectionStatus *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_GetDetailedConnectionStatus(void *, HSteamNetConnection, char *, int);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetListenSocketAddress(void *, HSteamListenSocket, SteamNetworkingIPAddr *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateSocketPair(void *, HSteamNetConnection *, HSteamNetConnection *, bool, const SteamNetworkingIdentity *, const SteamNetworkingIdentity *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetIdentity(void *, SteamNetworkingIdentity *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_ReceivedRelayAuthTicket(void *, const void *, int, SteamDatagramRelayAuthTicket *);
extern int cppISteamNetworkingSockets_SteamNetworkingSockets002_FindRelayAuthTicketForServer(void *, const SteamNetworkingIdentity *, int, SteamDatagramRelayAuthTicket *);
extern HSteamNetConnection cppISteamNetworkingSockets_SteamNetworkingSockets002_ConnectToHostedDedicatedServer(void *, const SteamNetworkingIdentity *, int);
extern uint16 cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPort(void *);
extern SteamNetworkingPOPID cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerPOPID(void *);
extern bool cppISteamNetworkingSockets_SteamNetworkingSockets002_GetHostedDedicatedServerAddress(void *, SteamDatagramHostedAddress *);
extern HSteamListenSocket cppISteamNetworkingSockets_SteamNetworkingSockets002_CreateHostedDedicatedServerListenSocket(void *, int);