Proton/lsteamclient/cppISteamApps_STEAMAPPS_INTERFACE_VERSION002.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
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#include "steamworks_sdk_103/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_103
#include "struct_converters.h"
#include "cppISteamApps_STEAMAPPS_INTERFACE_VERSION002.h"
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bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsSubscribed(void *linux_side)
{
return ((ISteamApps*)linux_side)->BIsSubscribed();
}
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsLowViolence(void *linux_side)
{
return ((ISteamApps*)linux_side)->BIsLowViolence();
}
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsCybercafe(void *linux_side)
{
return ((ISteamApps*)linux_side)->BIsCybercafe();
}
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsVACBanned(void *linux_side)
{
return ((ISteamApps*)linux_side)->BIsVACBanned();
}
const char * cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_GetCurrentGameLanguage(void *linux_side)
{
return ((ISteamApps*)linux_side)->GetCurrentGameLanguage();
}
const char * cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_GetAvailableGameLanguages(void *linux_side)
{
return ((ISteamApps*)linux_side)->GetAvailableGameLanguages();
}
bool cppISteamApps_STEAMAPPS_INTERFACE_VERSION002_BIsSubscribedApp(void *linux_side, AppId_t appID)
{
return ((ISteamApps*)linux_side)->BIsSubscribedApp((AppId_t)appID);
}
#ifdef __cplusplus
}
#endif