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96 lines
2.8 KiB
Markdown
96 lines
2.8 KiB
Markdown
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Proton Debugging Tips For Windows Developers
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============================================
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*This document is intended for people who are used to working with games natively
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running on Windows and want to use familiar tools.*
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Table Of Contents
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-----------------
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* [Analyzing Minidumps](#analyzing-minidumps)
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* [Introduction](#introduction)
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* [Visual Studio](#visual-studio)
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* [WinDbg](#windbg)
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* [Live Debugging](#live-debugging)
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* [How To](#how-to)
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* [Getting A Debug Build Of Proton](#getting-a-debug-build-of-proton)
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Analyzing Minidumps
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-------------------
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### Introduction
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Starting Proton 9 every released build (includes stable and experimental) the
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build is uploaded to a symbol store. Any tool that can understand those (e.g.
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Visual Studio, WinDbg) can be pointed to
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<https://proton-archive.steamos.cloud/>.
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### Visual Studio
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1. After opening a minidump in Visual Studio you need to click on "set symbol
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paths" or click Tools -> Options -> Debugging -> Symbols. This is global and
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needs to be done only once.
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
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2. Click on the plus button and add <https://proton-archive.steamos.cloud/>.
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
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3. Close the Options Window and proceed to any debugging action as you would
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normally do. You should see symbols being loaded from the just added location.
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
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4. Debugging should now work just like the native one including call stack,
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variables, etc. Too see the Wine/Proton part of callstack you can select "show
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external code".
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
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### WinDbg
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1. Click File -> Settings -> Debugging Settings
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2. Enter `srv*https://proton-archive.steamos.cloud/` in the "symbol path" field.
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
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4. Debugging should now work just like the native one including call stack,
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variables, etc.
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
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Live Debugging
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--------------
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### How To
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For loading dev builds of games onto a Steam Deck see
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<https://partner.steamgames.com/doc/steamdeck/loadgames>
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For live debugging see
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<https://partner.steamgames.com/doc/steamdeck/debugging>
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For best results either add a symbol server to Visual Studio as described above
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or use a debug build of Proton.
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### Getting A Debug Build Of Proton
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Debug builds contain symbols and should be used for live debugging session.
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1. Locate the version of proton you are using in your Steam Library (e.g. Proton
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Experimental), click on a cog and select properties.
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
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2. In the "betas" tab select "debug - unstripped".
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
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3. Chosen Proton version will now download and update and the symbols will be
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available.
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