mirror of
https://github.com/ValveSoftware/Proton.git
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155 lines
8.7 KiB
C
155 lines
8.7 KiB
C
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/* This file is auto-generated, do not edit. */
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#include <stdarg.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wine/debug.h"
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#include "cxx.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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#include "cppISteamMasterServerUpdater_SteamMasterServerUpdater001.h"
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typedef struct __winISteamMasterServerUpdater_SteamMasterServerUpdater001 {
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vtable_ptr *vtable;
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void *linux_side;
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} winISteamMasterServerUpdater_SteamMasterServerUpdater001;
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive, 5)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, bool bActive)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive(_this->linux_side, bActive);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval, 8)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, int iHeartbeatInterval)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval(_this->linux_side, iHeartbeatInterval);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket, 18)
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const void * pData, int cbData, uint32 srcIP, uint16 srcPort)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket(_this->linux_side, pData, cbData, srcIP, srcPort);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket, 20)
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int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, void * pOut, int cbMaxOut, uint32 * pNetAdr, uint16 * pPort)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket(_this->linux_side, pOut, cbMaxOut, pNetAdr, pPort);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData, 22)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, unsigned short nProtocolVersion, bool bDedicatedServer, const char * pRegionName, const char * pProductName, unsigned short nMaxReportedClients, bool bPasswordProtected, const char * pGameDescription)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData(_this->linux_side, nProtocolVersion, bDedicatedServer, pRegionName, pProductName, nMaxReportedClients, bPasswordProtected, pGameDescription);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues, 4)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue, 12)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char * pKey, const char * pValue)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue(_this->linux_side, pKey, pValue);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown, 4)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested, 4)
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat, 4)
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void __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
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{
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TRACE("%p\n", _this);
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cppISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer, 8)
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char * pServerAddress)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer(_this->linux_side, pServerAddress);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer, 8)
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bool __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, const char * pServerAddress)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer(_this->linux_side, pServerAddress);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers, 4)
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int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers(_this->linux_side);
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}
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DEFINE_THISCALL_WRAPPER(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress, 16)
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int __thiscall winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(winISteamMasterServerUpdater_SteamMasterServerUpdater001 *_this, int iServer, char * pOut, int outBufferSize)
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{
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TRACE("%p\n", _this);
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return cppISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress(_this->linux_side, iServer, pOut, outBufferSize);
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}
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extern vtable_ptr winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable;
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#ifndef __GNUC__
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void __asm_dummy_vtables(void) {
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#endif
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__ASM_VTABLE(winISteamMasterServerUpdater_SteamMasterServerUpdater001,
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetActive)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetHeartbeatInterval)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_HandleIncomingPacket)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNextOutgoingPacket)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetBasicServerData)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ClearAllKeyValues)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_SetKeyValue)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_NotifyShutdown)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_WasRestartRequested)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_ForceHeartbeat)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_AddMasterServer)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_RemoveMasterServer)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetNumMasterServers)
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VTABLE_ADD_FUNC(winISteamMasterServerUpdater_SteamMasterServerUpdater001_GetMasterServerAddress)
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);
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#ifndef __GNUC__
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}
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#endif
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winISteamMasterServerUpdater_SteamMasterServerUpdater001 *create_winISteamMasterServerUpdater_SteamMasterServerUpdater001(void *linux_side)
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{
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winISteamMasterServerUpdater_SteamMasterServerUpdater001 *r = HeapAlloc(GetProcessHeap(), 0, sizeof(winISteamMasterServerUpdater_SteamMasterServerUpdater001));
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TRACE("-> %p\n", r);
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r->vtable = &winISteamMasterServerUpdater_SteamMasterServerUpdater001_vtable;
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r->linux_side = linux_side;
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return r;
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}
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