mirror of
https://github.com/ValveSoftware/Proton.git
synced 2024-12-29 16:15:52 +03:00
272 lines
6.5 KiB
C
272 lines
6.5 KiB
C
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#include <stdarg.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <dlfcn.h>
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#include <limits.h>
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#include <stdint.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winnls.h"
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#include "wine/debug.h"
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#include "wine/library.h"
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#include "steam_defs.h"
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#include "steamclient_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(steamclient);
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BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, void *reserved)
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{
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TRACE("(%p, %u, %p)\n", instance, reason, reserved);
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(instance);
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break;
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}
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return TRUE;
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}
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uint32 steamclient_unix_path_to_dos_path(uint32 api_result, char *inout, uint32 inout_bytes)
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{
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WCHAR *converted;
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uint32 r;
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if(api_result == 0)
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return 0;
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converted = wine_get_dos_file_name(inout);
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if(!converted){
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WARN("Unable to convert unix filename to DOS: %s\n", inout);
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*inout = 0;
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return 0;
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}
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r = WideCharToMultiByte(CP_ACP, 0, converted, -1, inout, inout_bytes,
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NULL, NULL);
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HeapFree(GetProcessHeap(), 0, converted);
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if(r > 0)
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return r - 1;
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return 0;
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}
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#include "win_constructors.h"
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static const struct {
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const char *iface_version;
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void *(*ctor)(void *);
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} constructors[] = {
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#include "win_constructors_table.dat"
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};
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void *create_win_interface(const char *name, void *linux_side)
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{
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int i;
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TRACE("trying to create %s\n", name);
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if(!linux_side)
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return NULL;
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for(i = 0; i < sizeof(constructors) / sizeof(*constructors); ++i){
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if(!strcmp(name, constructors[i].iface_version))
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return constructors[i].ctor(linux_side);
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}
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ERR("Don't recognize interface name: %s\n", name);
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return NULL;
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}
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static void *steamclient_lib;
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static void *(*steamclient_CreateInterface)(const char *name, int *return_code);
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static bool (*steamclient_BGetCallback)(HSteamPipe a, CallbackMsg_t *b, int32 *c);
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static bool (*steamclient_GetAPICallResult)(HSteamPipe, SteamAPICall_t, void *, int, int, bool *);
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static bool (*steamclient_FreeLastCallback)(HSteamPipe);
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static int load_steamclient(void)
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{
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char path[PATH_MAX];
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if(steamclient_lib)
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return 1;
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#ifdef _WIN64
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snprintf(path, PATH_MAX, "%s/.steam/sdk64/steamclient.so", getenv("HOME"));
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#else
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snprintf(path, PATH_MAX, "%s/.steam/sdk32/steamclient.so", getenv("HOME"));
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#endif
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steamclient_lib = wine_dlopen(path, RTLD_NOW, NULL, 0);
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if(!steamclient_lib){
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ERR("unable to load steamclient.so\n");
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return 0;
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}
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steamclient_CreateInterface = wine_dlsym(steamclient_lib, "CreateInterface", NULL, 0);
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if(!steamclient_CreateInterface){
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ERR("unable to load CreateInterface method\n");
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return 0;
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}
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steamclient_BGetCallback = wine_dlsym(steamclient_lib, "Steam_BGetCallback", NULL, 0);
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if(!steamclient_BGetCallback){
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ERR("unable to load BGetCallback method\n");
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return 0;
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}
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steamclient_GetAPICallResult = wine_dlsym(steamclient_lib, "Steam_GetAPICallResult", NULL, 0);
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if(!steamclient_GetAPICallResult){
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ERR("unable to load GetAPICallResult method\n");
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return 0;
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}
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steamclient_FreeLastCallback = wine_dlsym(steamclient_lib, "Steam_FreeLastCallback", NULL, 0);
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if(!steamclient_FreeLastCallback){
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ERR("unable to load FreeLastCallback method\n");
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return 0;
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}
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return 1;
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}
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void *CDECL CreateInterface(const char *name, int *return_code)
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{
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TRACE("name: %s, return_code: %p\n", name, return_code);
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if(!load_steamclient())
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return NULL;
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return create_win_interface(name, steamclient_CreateInterface(name, return_code));
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}
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#include "cb_converters.h"
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#include <pshpack8.h>
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struct winCallbackMsg_t
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{
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HSteamUser m_hSteamUser;
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int m_iCallback;
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uint8 *m_pubParam;
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int m_cubParam;
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};
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#include <poppack.h>
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static void *last_cb = NULL;
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bool CDECL Steam_BGetCallback(HSteamPipe pipe, struct winCallbackMsg_t *win_msg, int32 *ignored)
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{
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bool ret;
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CallbackMsg_t lin_msg;
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TRACE("%u, %p, %p\n", pipe, win_msg, ignored);
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if(!load_steamclient())
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return 0;
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ret = steamclient_BGetCallback(pipe, &lin_msg, ignored);
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if(ret){
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win_msg->m_hSteamUser = lin_msg.m_hSteamUser;
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win_msg->m_iCallback = lin_msg.m_iCallback;
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switch(win_msg->m_iCallback | (lin_msg.m_cubParam << 16)){
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#include "cb_converters.dat"
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default:
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/* drop undocumented callbacks, games can't use them anyway */
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WARN("Unable to convert callback %u with Linux size %u\n",
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lin_msg.m_iCallback, lin_msg.m_cubParam);
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steamclient_FreeLastCallback(pipe);
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return 0;
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}
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last_cb = win_msg->m_pubParam;
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}
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return ret;
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}
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static int get_callback_len(int cb)
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{
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switch(cb){
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#include "cb_getapi_sizes.dat"
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}
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WARN("Unrecognized expected callback: %u\n", cb);
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return 0;
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}
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bool CDECL Steam_GetAPICallResult(HSteamPipe pipe, SteamAPICall_t call,
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void *callback, int callback_len, int cb_expected, bool *failed)
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{
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void *lin_callback;
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int lin_callback_len;
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bool ret;
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TRACE("%u, x, %p, %u, %u, %p\n", pipe, callback, callback_len, cb_expected, failed);
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if(!load_steamclient())
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return 0;
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lin_callback_len = get_callback_len(cb_expected);
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if(!lin_callback_len)
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lin_callback_len = callback_len;
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lin_callback = HeapAlloc(GetProcessHeap(), 0, lin_callback_len);
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ret = steamclient_GetAPICallResult(pipe, call, lin_callback, lin_callback_len, cb_expected, failed);
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if(ret){
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switch(cb_expected){
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#include "cb_getapi_table.dat"
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default:
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WARN("Unknown callback\n");
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memcpy(callback, lin_callback, lin_callback_len);
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break;
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}
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}
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return ret;
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}
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bool CDECL Steam_FreeLastCallback(HSteamPipe pipe)
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{
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TRACE("%u\n", pipe);
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if(!load_steamclient())
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return 0;
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HeapFree(GetProcessHeap(), 0, last_cb);
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last_cb = NULL;
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return steamclient_FreeLastCallback(pipe);
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}
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void CDECL Breakpad_SteamMiniDumpInit(uint32_t a, const char *b, const char *c)
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{
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TRACE("\n");
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}
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void CDECL Breakpad_SteamSetAppID(uint32_t appid)
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{
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TRACE("\n");
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}
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int CDECL Breakpad_SteamSetSteamID(uint64_t steamid)
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{
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TRACE("\n");
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return 1;
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}
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int CDECL Breakpad_SteamWriteMiniDumpSetComment(const char *comment)
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{
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TRACE("\n");
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return 1;
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}
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void CDECL Breakpad_SteamWriteMiniDumpUsingExceptionInfoWithBuildId(int a, int b)
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{
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TRACE("\n");
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}
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