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22 lines
775 B
C++
22 lines
775 B
C++
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#include "steamclient_private.h"
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#include "steam_defs.h"
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#include "steamworks_sdk_140/steam_api.h"
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#include "steamworks_sdk_140/isteamgameserver.h"
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#include "steamworks_sdk_140/isteamgameserverstats.h"
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#include "steamworks_sdk_140/isteamgamecoordinator.h"
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extern "C" {
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struct winSubmitItemUpdateResult_t_8 {
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EResult m_eResult;
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bool m_bUserNeedsToAcceptWorkshopLegalAgreement;
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} __attribute__ ((ms_struct));
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void cb_SubmitItemUpdateResult_t_8(void *l, void *w)
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{
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SubmitItemUpdateResult_t *lin = (SubmitItemUpdateResult_t *)l;
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struct winSubmitItemUpdateResult_t_8 *win = (struct winSubmitItemUpdateResult_t_8 *)w;
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win->m_eResult = lin->m_eResult;
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win->m_bUserNeedsToAcceptWorkshopLegalAgreement = lin->m_bUserNeedsToAcceptWorkshopLegalAgreement;
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}
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}
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