Proton/lsteamclient/cppISteamInput_SteamInput001.h

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/* This file is auto-generated, do not edit. */
#include <stdarg.h>
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
struct cppISteamInput_SteamInput001_Init_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamInput_SteamInput001_Init( struct cppISteamInput_SteamInput001_Init_params *params );
struct cppISteamInput_SteamInput001_Shutdown_params
{
void *linux_side;
bool _ret;
};
extern void cppISteamInput_SteamInput001_Shutdown( struct cppISteamInput_SteamInput001_Shutdown_params *params );
struct cppISteamInput_SteamInput001_RunFrame_params
{
void *linux_side;
};
extern void cppISteamInput_SteamInput001_RunFrame( struct cppISteamInput_SteamInput001_RunFrame_params *params );
struct cppISteamInput_SteamInput001_GetConnectedControllers_params
{
void *linux_side;
int32_t _ret;
uint64_t *handlesOut;
};
extern void cppISteamInput_SteamInput001_GetConnectedControllers( struct cppISteamInput_SteamInput001_GetConnectedControllers_params *params );
struct cppISteamInput_SteamInput001_GetActionSetHandle_params
{
void *linux_side;
uint64_t _ret;
const char *pszActionSetName;
};
extern void cppISteamInput_SteamInput001_GetActionSetHandle( struct cppISteamInput_SteamInput001_GetActionSetHandle_params *params );
struct cppISteamInput_SteamInput001_ActivateActionSet_params
{
void *linux_side;
uint64_t inputHandle;
uint64_t actionSetHandle;
};
extern void cppISteamInput_SteamInput001_ActivateActionSet( struct cppISteamInput_SteamInput001_ActivateActionSet_params *params );
struct cppISteamInput_SteamInput001_GetCurrentActionSet_params
{
void *linux_side;
uint64_t _ret;
uint64_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetCurrentActionSet( struct cppISteamInput_SteamInput001_GetCurrentActionSet_params *params );
struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params
{
void *linux_side;
uint64_t inputHandle;
uint64_t actionSetLayerHandle;
};
extern void cppISteamInput_SteamInput001_ActivateActionSetLayer( struct cppISteamInput_SteamInput001_ActivateActionSetLayer_params *params );
struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params
{
void *linux_side;
uint64_t inputHandle;
uint64_t actionSetLayerHandle;
};
extern void cppISteamInput_SteamInput001_DeactivateActionSetLayer( struct cppISteamInput_SteamInput001_DeactivateActionSetLayer_params *params );
struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params
{
void *linux_side;
uint64_t inputHandle;
};
extern void cppISteamInput_SteamInput001_DeactivateAllActionSetLayers( struct cppISteamInput_SteamInput001_DeactivateAllActionSetLayers_params *params );
struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params
{
void *linux_side;
int32_t _ret;
uint64_t inputHandle;
uint64_t *handlesOut;
};
extern void cppISteamInput_SteamInput001_GetActiveActionSetLayers( struct cppISteamInput_SteamInput001_GetActiveActionSetLayers_params *params );
struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params
{
void *linux_side;
uint64_t _ret;
const char *pszActionName;
};
extern void cppISteamInput_SteamInput001_GetDigitalActionHandle( struct cppISteamInput_SteamInput001_GetDigitalActionHandle_params *params );
struct cppISteamInput_SteamInput001_GetDigitalActionData_params
{
void *linux_side;
InputDigitalActionData_t *_ret;
uint64_t inputHandle;
uint64_t digitalActionHandle;
};
extern void cppISteamInput_SteamInput001_GetDigitalActionData( struct cppISteamInput_SteamInput001_GetDigitalActionData_params *params );
struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params
{
void *linux_side;
int32_t _ret;
uint64_t inputHandle;
uint64_t actionSetHandle;
uint64_t digitalActionHandle;
uint32_t *originsOut;
};
extern void cppISteamInput_SteamInput001_GetDigitalActionOrigins( struct cppISteamInput_SteamInput001_GetDigitalActionOrigins_params *params );
struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params
{
void *linux_side;
uint64_t _ret;
const char *pszActionName;
};
extern void cppISteamInput_SteamInput001_GetAnalogActionHandle( struct cppISteamInput_SteamInput001_GetAnalogActionHandle_params *params );
struct cppISteamInput_SteamInput001_GetAnalogActionData_params
{
void *linux_side;
InputAnalogActionData_t *_ret;
uint64_t inputHandle;
uint64_t analogActionHandle;
};
extern void cppISteamInput_SteamInput001_GetAnalogActionData( struct cppISteamInput_SteamInput001_GetAnalogActionData_params *params );
struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params
{
void *linux_side;
int32_t _ret;
uint64_t inputHandle;
uint64_t actionSetHandle;
uint64_t analogActionHandle;
uint32_t *originsOut;
};
extern void cppISteamInput_SteamInput001_GetAnalogActionOrigins( struct cppISteamInput_SteamInput001_GetAnalogActionOrigins_params *params );
struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params
{
void *linux_side;
const char *_ret;
uint32_t eOrigin;
};
extern void cppISteamInput_SteamInput001_GetGlyphForActionOrigin( struct cppISteamInput_SteamInput001_GetGlyphForActionOrigin_params *params );
struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params
{
void *linux_side;
const char *_ret;
uint32_t eOrigin;
};
extern void cppISteamInput_SteamInput001_GetStringForActionOrigin( struct cppISteamInput_SteamInput001_GetStringForActionOrigin_params *params );
struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params
{
void *linux_side;
uint64_t inputHandle;
uint64_t eAction;
};
extern void cppISteamInput_SteamInput001_StopAnalogActionMomentum( struct cppISteamInput_SteamInput001_StopAnalogActionMomentum_params *params );
struct cppISteamInput_SteamInput001_GetMotionData_params
{
void *linux_side;
InputMotionData_t *_ret;
uint64_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetMotionData( struct cppISteamInput_SteamInput001_GetMotionData_params *params );
struct cppISteamInput_SteamInput001_TriggerVibration_params
{
void *linux_side;
uint64_t inputHandle;
uint16_t usLeftSpeed;
uint16_t usRightSpeed;
};
extern void cppISteamInput_SteamInput001_TriggerVibration( struct cppISteamInput_SteamInput001_TriggerVibration_params *params );
struct cppISteamInput_SteamInput001_SetLEDColor_params
{
void *linux_side;
uint64_t inputHandle;
uint8_t nColorR;
uint8_t nColorG;
uint8_t nColorB;
uint32_t nFlags;
};
extern void cppISteamInput_SteamInput001_SetLEDColor( struct cppISteamInput_SteamInput001_SetLEDColor_params *params );
struct cppISteamInput_SteamInput001_TriggerHapticPulse_params
{
void *linux_side;
uint64_t inputHandle;
uint32_t eTargetPad;
uint16_t usDurationMicroSec;
};
extern void cppISteamInput_SteamInput001_TriggerHapticPulse( struct cppISteamInput_SteamInput001_TriggerHapticPulse_params *params );
struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params
{
void *linux_side;
uint64_t inputHandle;
uint32_t eTargetPad;
uint16_t usDurationMicroSec;
uint16_t usOffMicroSec;
uint16_t unRepeat;
uint32_t nFlags;
};
extern void cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse( struct cppISteamInput_SteamInput001_TriggerRepeatedHapticPulse_params *params );
struct cppISteamInput_SteamInput001_ShowBindingPanel_params
{
void *linux_side;
bool _ret;
uint64_t inputHandle;
};
extern void cppISteamInput_SteamInput001_ShowBindingPanel( struct cppISteamInput_SteamInput001_ShowBindingPanel_params *params );
struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params
{
void *linux_side;
uint32_t _ret;
uint64_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetInputTypeForHandle( struct cppISteamInput_SteamInput001_GetInputTypeForHandle_params *params );
struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params
{
void *linux_side;
uint64_t _ret;
int32_t nIndex;
};
extern void cppISteamInput_SteamInput001_GetControllerForGamepadIndex( struct cppISteamInput_SteamInput001_GetControllerForGamepadIndex_params *params );
struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params
{
void *linux_side;
int32_t _ret;
uint64_t ulinputHandle;
};
extern void cppISteamInput_SteamInput001_GetGamepadIndexForController( struct cppISteamInput_SteamInput001_GetGamepadIndexForController_params *params );
struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params
{
void *linux_side;
const char *_ret;
uint32_t eOrigin;
};
extern void cppISteamInput_SteamInput001_GetStringForXboxOrigin( struct cppISteamInput_SteamInput001_GetStringForXboxOrigin_params *params );
struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params
{
void *linux_side;
const char *_ret;
uint32_t eOrigin;
};
extern void cppISteamInput_SteamInput001_GetGlyphForXboxOrigin( struct cppISteamInput_SteamInput001_GetGlyphForXboxOrigin_params *params );
struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params
{
void *linux_side;
uint32_t _ret;
uint64_t inputHandle;
uint32_t eOrigin;
};
extern void cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin( struct cppISteamInput_SteamInput001_GetActionOriginFromXboxOrigin_params *params );
struct cppISteamInput_SteamInput001_TranslateActionOrigin_params
{
void *linux_side;
uint32_t _ret;
uint32_t eDestinationInputType;
uint32_t eSourceOrigin;
};
extern void cppISteamInput_SteamInput001_TranslateActionOrigin( struct cppISteamInput_SteamInput001_TranslateActionOrigin_params *params );
struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params
{
void *linux_side;
bool _ret;
uint64_t inputHandle;
int32_t *pMajor;
int32_t *pMinor;
};
extern void cppISteamInput_SteamInput001_GetDeviceBindingRevision( struct cppISteamInput_SteamInput001_GetDeviceBindingRevision_params *params );
struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params
{
void *linux_side;
uint32_t _ret;
uint64_t inputHandle;
};
extern void cppISteamInput_SteamInput001_GetRemotePlaySessionID( struct cppISteamInput_SteamInput001_GetRemotePlaySessionID_params *params );
#ifdef __cplusplus
} /* extern "C" */
#endif /* __cplusplus */