Proton/lsteamclient/cppISteamGameServer_SteamGameServer005.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
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#include "steamworks_sdk_102/steam_api.h"
#include "steamworks_sdk_102/isteamgameserver.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_102
#include "struct_converters.h"
#include "cppISteamGameServer_SteamGameServer005.h"
void cppISteamGameServer_SteamGameServer005_LogOn( struct cppISteamGameServer_SteamGameServer005_LogOn_params *params )
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{
((ISteamGameServer*)params->linux_side)->LogOn( );
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}
void cppISteamGameServer_SteamGameServer005_LogOff( struct cppISteamGameServer_SteamGameServer005_LogOff_params *params )
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{
((ISteamGameServer*)params->linux_side)->LogOff( );
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}
void cppISteamGameServer_SteamGameServer005_BLoggedOn( struct cppISteamGameServer_SteamGameServer005_BLoggedOn_params *params )
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{
params->_ret = ((ISteamGameServer*)params->linux_side)->BLoggedOn( );
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}
void cppISteamGameServer_SteamGameServer005_BSecure( struct cppISteamGameServer_SteamGameServer005_BSecure_params *params )
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{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSecure( );
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}
void cppISteamGameServer_SteamGameServer005_GetSteamID( struct cppISteamGameServer_SteamGameServer005_GetSteamID_params *params )
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{
*params->_ret = ((ISteamGameServer*)params->linux_side)->GetSteamID( );
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}
void cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate( struct cppISteamGameServer_SteamGameServer005_SendUserConnectAndAuthenticate_params *params )
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{
params->_ret = ((ISteamGameServer*)params->linux_side)->SendUserConnectAndAuthenticate( (uint32)params->unIPClient, (const void *)params->pvAuthBlob, (uint32)params->cubAuthBlobSize, (CSteamID *)params->pSteamIDUser );
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}
void cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection( struct cppISteamGameServer_SteamGameServer005_CreateUnauthenticatedUserConnection_params *params )
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{
*params->_ret = ((ISteamGameServer*)params->linux_side)->CreateUnauthenticatedUserConnection( );
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}
void cppISteamGameServer_SteamGameServer005_SendUserDisconnect( struct cppISteamGameServer_SteamGameServer005_SendUserDisconnect_params *params )
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{
((ISteamGameServer*)params->linux_side)->SendUserDisconnect( (CSteamID)params->steamIDUser );
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}
void cppISteamGameServer_SteamGameServer005_BUpdateUserData( struct cppISteamGameServer_SteamGameServer005_BUpdateUserData_params *params )
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{
params->_ret = ((ISteamGameServer*)params->linux_side)->BUpdateUserData( (CSteamID)params->steamIDUser, (const char *)params->pchPlayerName, (uint32)params->uScore );
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}
void cppISteamGameServer_SteamGameServer005_BSetServerType( struct cppISteamGameServer_SteamGameServer005_BSetServerType_params *params )
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{
params->_ret = ((ISteamGameServer*)params->linux_side)->BSetServerType( (uint32)params->unServerFlags, (uint32)params->unGameIP, (uint16)params->unGamePort, (uint16)params->unSpectatorPort, (uint16)params->usQueryPort, (const char *)params->pchGameDir, (const char *)params->pchVersion, (bool)params->bLANMode );
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}
void cppISteamGameServer_SteamGameServer005_UpdateServerStatus( struct cppISteamGameServer_SteamGameServer005_UpdateServerStatus_params *params )
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{
((ISteamGameServer*)params->linux_side)->UpdateServerStatus( (int)params->cPlayers, (int)params->cPlayersMax, (int)params->cBotPlayers, (const char *)params->pchServerName, (const char *)params->pSpectatorServerName, (const char *)params->pchMapName );
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}
void cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort( struct cppISteamGameServer_SteamGameServer005_UpdateSpectatorPort_params *params )
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{
((ISteamGameServer*)params->linux_side)->UpdateSpectatorPort( (uint16)params->unSpectatorPort );
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}
void cppISteamGameServer_SteamGameServer005_SetGameType( struct cppISteamGameServer_SteamGameServer005_SetGameType_params *params )
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{
((ISteamGameServer*)params->linux_side)->SetGameType( (const char *)params->pchGameType );
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}
void cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus( struct cppISteamGameServer_SteamGameServer005_BGetUserAchievementStatus_params *params )
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{
params->_ret = ((ISteamGameServer*)params->linux_side)->BGetUserAchievementStatus( (CSteamID)params->steamID, (const char *)params->pchAchievementName );
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}
#ifdef __cplusplus
}
#endif