Proton/lsteamclient/cppISteamUser_SteamUser011.cpp

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#include "steam_defs.h"
#pragma push_macro("__cdecl")
#undef __cdecl
#define __cdecl
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#include "steamworks_sdk_103/steam_api.h"
#pragma pop_macro("__cdecl")
#include "steamclient_private.h"
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#ifdef __cplusplus
extern "C" {
#endif
#define SDKVER_103
#include "struct_converters.h"
#include "cppISteamUser_SteamUser011.h"
void cppISteamUser_SteamUser011_GetHSteamUser( struct cppISteamUser_SteamUser011_GetHSteamUser_params *params )
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{
params->_ret = ((ISteamUser*)params->linux_side)->GetHSteamUser( );
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}
void cppISteamUser_SteamUser011_BLoggedOn( struct cppISteamUser_SteamUser011_BLoggedOn_params *params )
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{
params->_ret = ((ISteamUser*)params->linux_side)->BLoggedOn( );
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}
void cppISteamUser_SteamUser011_GetSteamID( struct cppISteamUser_SteamUser011_GetSteamID_params *params )
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{
*params->_ret = ((ISteamUser*)params->linux_side)->GetSteamID( );
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}
void cppISteamUser_SteamUser011_InitiateGameConnection( struct cppISteamUser_SteamUser011_InitiateGameConnection_params *params )
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{
params->_ret = ((ISteamUser*)params->linux_side)->InitiateGameConnection( (void *)params->pAuthBlob, (int)params->cbMaxAuthBlob, (CSteamID)params->steamIDGameServer, (uint32)params->unIPServer, (uint16)params->usPortServer, (bool)params->bSecure );
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}
void cppISteamUser_SteamUser011_TerminateGameConnection( struct cppISteamUser_SteamUser011_TerminateGameConnection_params *params )
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{
((ISteamUser*)params->linux_side)->TerminateGameConnection( (uint32)params->unIPServer, (uint16)params->usPortServer );
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}
void cppISteamUser_SteamUser011_TrackAppUsageEvent( struct cppISteamUser_SteamUser011_TrackAppUsageEvent_params *params )
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{
((ISteamUser*)params->linux_side)->TrackAppUsageEvent( (CGameID)params->gameID, (int)params->eAppUsageEvent, (const char *)params->pchExtraInfo );
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}
void cppISteamUser_SteamUser011_GetUserDataFolder( struct cppISteamUser_SteamUser011_GetUserDataFolder_params *params )
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{
params->_ret = ((ISteamUser*)params->linux_side)->GetUserDataFolder( (char *)params->pchBuffer, (int)params->cubBuffer );
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}
void cppISteamUser_SteamUser011_StartVoiceRecording( struct cppISteamUser_SteamUser011_StartVoiceRecording_params *params )
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{
((ISteamUser*)params->linux_side)->StartVoiceRecording( );
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}
void cppISteamUser_SteamUser011_StopVoiceRecording( struct cppISteamUser_SteamUser011_StopVoiceRecording_params *params )
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{
((ISteamUser*)params->linux_side)->StopVoiceRecording( );
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}
void cppISteamUser_SteamUser011_GetCompressedVoice( struct cppISteamUser_SteamUser011_GetCompressedVoice_params *params )
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{
params->_ret = ((ISteamUser*)params->linux_side)->GetCompressedVoice( (void *)params->pDestBuffer, (uint32)params->cbDestBufferSize, (uint32 *)params->nBytesWritten );
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}
void cppISteamUser_SteamUser011_DecompressVoice( struct cppISteamUser_SteamUser011_DecompressVoice_params *params )
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{
params->_ret = ((ISteamUser*)params->linux_side)->DecompressVoice( (void *)params->pCompressed, (uint32)params->cbCompressed, (void *)params->pDestBuffer, (uint32)params->cbDestBufferSize, (uint32 *)params->nBytesWritten );
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}
#ifdef __cplusplus
}
#endif