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31 lines
2.1 KiB
C
31 lines
2.1 KiB
C
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern const char * cppISteamFriends_SteamFriends005_GetPersonaName(void *);
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extern void cppISteamFriends_SteamFriends005_SetPersonaName(void *, const char *);
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extern EPersonaState cppISteamFriends_SteamFriends005_GetPersonaState(void *);
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extern int cppISteamFriends_SteamFriends005_GetFriendCount(void *, int);
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extern CSteamID cppISteamFriends_SteamFriends005_GetFriendByIndex(void *, int, int);
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extern EFriendRelationship cppISteamFriends_SteamFriends005_GetFriendRelationship(void *, CSteamID);
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extern EPersonaState cppISteamFriends_SteamFriends005_GetFriendPersonaState(void *, CSteamID);
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extern const char * cppISteamFriends_SteamFriends005_GetFriendPersonaName(void *, CSteamID);
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extern int cppISteamFriends_SteamFriends005_GetFriendAvatar(void *, CSteamID, int);
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extern bool cppISteamFriends_SteamFriends005_GetFriendGamePlayed(void *, CSteamID, FriendGameInfo_t *);
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extern const char * cppISteamFriends_SteamFriends005_GetFriendPersonaNameHistory(void *, CSteamID, int);
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extern bool cppISteamFriends_SteamFriends005_HasFriend(void *, CSteamID, int);
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extern int cppISteamFriends_SteamFriends005_GetClanCount(void *);
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extern CSteamID cppISteamFriends_SteamFriends005_GetClanByIndex(void *, int);
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extern const char * cppISteamFriends_SteamFriends005_GetClanName(void *, CSteamID);
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extern int cppISteamFriends_SteamFriends005_GetFriendCountFromSource(void *, CSteamID);
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extern CSteamID cppISteamFriends_SteamFriends005_GetFriendFromSourceByIndex(void *, CSteamID, int);
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extern bool cppISteamFriends_SteamFriends005_IsUserInSource(void *, CSteamID, CSteamID);
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extern void cppISteamFriends_SteamFriends005_SetInGameVoiceSpeaking(void *, CSteamID, bool);
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extern void cppISteamFriends_SteamFriends005_ActivateGameOverlay(void *, const char *);
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extern void cppISteamFriends_SteamFriends005_ActivateGameOverlayToUser(void *, const char *, CSteamID);
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extern void cppISteamFriends_SteamFriends005_ActivateGameOverlayToWebPage(void *, const char *);
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extern void cppISteamFriends_SteamFriends005_ActivateGameOverlayToStore(void *, AppId_t);
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extern void cppISteamFriends_SteamFriends005_SetPlayedWith(void *, CSteamID);
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#ifdef __cplusplus
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}
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#endif
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